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  #1  
Old November 18th, 2007, 06:08 PM

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Default Re: Unkillable aircraft!!!

Well I have no problems eating crow, and in this case I will do so gladly . After more testing and game experience, I agree that the planes aren't carrying "death ray bombs and rockets". I apologize for making that idiotic statement. I think what happened was I had all the Preference setting set at maximum for the US, and when I played a scenario where the US was player two, I got clobbered.

I do have 2 questions concerning hiding from air power and spotting planes.
1. Spotting planes... If I have my units in trees, do spotting planes still "see" them all the time?

2.Is it even worth pulling off a road and hiding in trees to defend against air attacks? Or does any overhead plane "automatically" see every unit below them?
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  #2  
Old November 18th, 2007, 09:58 PM
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Default Re: Unkillable aircraft!!!

If you are hidden amongst blocking terrain, you may only get a strafing area attack.

Cheers
Andy
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  #3  
Old November 19th, 2007, 02:51 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Unkillable aircraft!!!

As Mobhack said, go make few tests and you'll see that on good visibility in the open, the planes do target individual units (accompanied by text messages), but when the visibility is bad or the units are in cover (trees, city etc.) the planes are just attacking hex in hope the FO that called them in that sector did call them on correct target and that there really is something worth strafing down there.
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Old November 19th, 2007, 10:34 AM
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Default Re: Unkillable aircraft!!!

Quote:
Deputy said:

I do have 2 questions concerning hiding from air power and spotting planes.
1. Spotting planes... If I have my units in trees, do spotting planes still "see" them all the time?

2.Is it even worth pulling off a road and hiding in trees to defend against air attacks? Or does any overhead plane "automatically" see every unit below them?

It's very simple and better to test this yourself. Set up a test game where both sides are human, ignore the requests for passwords but you will have to save the game in a save slot. Set up player two with some units in the open as a test but set up others in the best concealment you can find then set up player ones spotting aircraft and airstrikes based on what you already know about P2's disposition ( attack areas with AND without enemy units ) then watch what is revelled when the airstrikes come in so use as big a map as possible so none of P1's ground units can see any of P2's units. When the air attack is over and the game goes to P2 you can check what you saw during the attacks against what the actual dispositions were then end P2's turn and recheck what P1 can now see then run the test a half dozen more times with different visibility and see the results.

Don
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Old November 20th, 2007, 02:51 AM
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Default Re: Unkillable aircraft!!!

Freakin' JABO’s certainly are a pain, as they should be, but accept for bad tactical moves, such as bunching up units too much I've never had anymore problems than to be expected. The only thing that gets me is when the Enemy decides to call in several Sqdns of CAS. They can certainly suppress the hell out of a lot of units. However C'est l'guerre.

LAW’s in the game are nasty up close when they work, that is why infantry support is essential. Remember your vehicle is in a 50m hex so a frontal hit could be just as easy a track or vision slit. If I lose a panzer to a bazooka team I’d be hard pressed to counter it by moving another panzer in to counter it. Infantry or suppressing fire with arty or MG’s makes more sense.

Note to Chuck if your spotter planes are doing 500mph no wonder they can't spot anything!


Love this game, Prosit!
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  #6  
Old November 20th, 2007, 03:22 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Unkillable aircraft!!!

Quote:
PanzerBob said:
Infantry or suppressing fire with arty or MG’s makes more sense.
Second that. Especially useful for suppression is "Z-fire", IE blind area fire into a given hex. works well even if you don't have a direct LOS (say blocked by smoke or by wreck), if you mass enough units to that task - MMG/HMG units are good at it, ESPECIALLY those with three weapons
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Old November 20th, 2007, 04:31 AM

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Default Re: Unkillable aircraft!!!

Hi Panzerbob
I am talking about fighter bombers flying at 500mph not spotter planes.
Spotter planes have a different problem, their photographs have to be returned to HQ developed made into maps etc, so spotter planes IMHO dont really belong in the game. I dont mean airiel FOs, which I believe the game doesnt have because of playbalance issues. The same reason I dont like the fighter bomber spotting ability.
Best Regards Chuck.
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Old November 20th, 2007, 07:43 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Unkillable aircraft!!!

Atleast US troops in WWII made extensive use of light AOP aircrafts not only for arety spotting but also for frontline recon, the aircrafts being in direct radio contacts with units on pretty low level - online spottzing, no need to take and develop pics.
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Old November 20th, 2007, 08:20 AM

chuckfourth chuckfourth is offline
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Default Re: Unkillable aircraft!!!

Hi Marek
Very interesting would you be able to expand on what a low level unit is?
The problem is obviously that enemy units spotted by Light AOP can easily turn out to be friendly and wont appreciate being fired on by there own arty etc. A commander at a "Low" level cant check the spotted units identity. you may as well send the info to someons who can, divisional staff.
Though in the game every unit knows everything on a battlefield you are a brave or a very well informed man to deviate from the plan. Or jump in with an "opportunity" attack.
All these things are normally coordinated from a higher level, the divisional staff, which is where I imagine all ariel recon is planned from and feeds its information into.
Best Regards Chuck.
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Old December 7th, 2007, 01:17 PM

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Default Re: Unkillable aircraft!!!

Quote:
chuckfourth said:
Hi Marek
Very interesting would you be able to expand on what a low level unit is?
The problem is obviously that enemy units spotted by Light AOP can easily turn out to be friendly and wont appreciate being fired on by there own arty etc. A commander at a "Low" level cant check the spotted units identity. you may as well send the info to someons who can, divisional staff.
Though in the game every unit knows everything on a battlefield you are a brave or a very well informed man to deviate from the plan. Or jump in with an "opportunity" attack.
All these things are normally coordinated from a higher level, the divisional staff, which is where I imagine all ariel recon is planned from and feeds its information into.
Best Regards Chuck.
Aerial reconnaissance and dedicated FAC and artillery spotting is different. The US at least used light aircraft to direct artillery strikes, naval bombardment, and the like in direct or more or less direct (normal chains of command apply) contact with the firing units. The USMC still considers artillery spotting and the like to be one of the roles for helicopters which replaced these light aircraft. These aircraft were also used in the convoy escort role and others where the plan was to spot ambushes and possible enemy formations in real time.

I'd be surprised to find any of the light aircraft in game to be purely photographic reconnaissance, which you are correct, until recently required that film be returned to base for processing and analysis.

Edit: I just went and looked myself and from what I see the only issue is that the aircraft types themselves might be wrong. There's a heavy use of fighters in the USA and USMC OOBs to simulate this, probably because it was easier to copy some basic types rather than add a myriad of little known other types. However, it is still important to note that there were separate designations for Observation (O-X) and photographic reconnaissance (F-X) for a reason, as well as, Liaison aircraft being used in this role (L-X).
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