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November 18th, 2007, 06:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Sloth - LA game with KO and JK - recruiting
Aaargh, I am suffering from indecision. I think I won't play Caelum, but one of Agartha or Pythium. Now to choose which...
I think there's a mod that fixes all the issues with 3.10 lch, so we'll just use that.
Edit: I'll play Pythium.
Remaining nations: Agartha, Atlantis, Caelum, Pangaea
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November 18th, 2007, 07:25 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Sloth - LA game with KO and JK - recruiting
There will be other things added in the 3.11 apart from ginseng and hydrafixes. These are not ready yet.
I'm in favor of more content in patches, so a 3.11 with just a few fixes doesn't sit well with me. The hydrafix mod should probably be used in the Sloth game. Is there a ginseng fix mod?
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November 18th, 2007, 07:27 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Sloth - LA game with KO and JK - recruiting
I believe Edi's version of Endo's fix mod fixes pretty much everything.
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November 18th, 2007, 08:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Sloth - LA game with KO and JK - recruiting
Mapwise, I am quite inclined to use a handdrawn map, since they are lovelier.
Options include:
Glory of the Gods (MP) (274 provinces)
Cradle of Dominion (221)
Orania (279)
Zylithan's The Eight Gates (230) (quite interesting with portals scattered over the map but maybe a bit crazy)
Thoughts? Other suggestions?
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November 18th, 2007, 09:26 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Sloth - LA game with KO and JK - recruiting
I agree about handdrawn maps.
I don't think we should do slow research - it leaves research-dependent nations too vulnerable.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 18th, 2007, 10:14 PM
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Private
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Join Date: Oct 2006
Location: Alaska
Posts: 5
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Re: Sloth - LA game with KO and JK - recruiting
I'll take any LA nation still left (preference towards Atlantis if it's still open).
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November 19th, 2007, 02:52 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Re: Sloth - LA game with KO and JK - recruiting
Quote:
DrPraetorious said:
I don't think we should do slow research - it leaves research-dependent nations too vulnerable.
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What would be the benefit of slow research?
__________________
Power is an illusion...
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November 19th, 2007, 03:41 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Sloth - LA game with KO and JK - recruiting
Slow research would make endgame more interesting, but would make magic boring in the early game.
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November 30th, 2007, 08:49 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Sloth - LA game with KO and JK - recruiting
Quote:
Kristoffer O said:
There will be other things added in the 3.11 apart from ginseng and hydrafixes. These are not ready yet.
I'm in favor of more content in patches, so a 3.11 with just a few fixes doesn't sit well with me. The hydrafix mod should probably be used in the Sloth game. Is there a ginseng fix mod?
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I'd just like to say that I'm very proud right now.
Remember to stomp Abysia, who pretends to be Krisfotter. Or was it the other way round? Stomp, any way.
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November 30th, 2007, 08:55 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
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Re: Sloth - LA game with KO and JK - recruiting
Whats wrong with the ginseng? I drink ginseng tea here after dinner, most agreeable.
I have decided that the ceremonial master really IS just for ceremony. The celestial master on the other hand. Fear him! Fear him well! Once I learn how to cast communions without killing all my slaves that is...
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