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November 18th, 2007, 08:54 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
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Re: How bad is starving?
I am so pleased to be wrong! That is quite handy!
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November 19th, 2007, 01:52 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: How bad is starving?
Yes, it's very useful. Thank you! If anyone is listening, a 'd' to filter out all diseased units would also be nice. Not that I'd do anything as evil as ship all my poor diseased troops to the closest front as cannon fodder, or failing that dump them in the nearest ocean.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 19th, 2007, 10:24 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How bad is starving?
Add me to the list of players who were unaware of the "s" sort.
On the same topic, how does everyone else deal with supplying large armies if you don't have nature? I've taken to only playing nations with nature so I can forge summer sword, broth pot and wine bag. I have in the past empowered indy mages to 2N to forge the +1N flower mace, and gone from there, but I've had unlucky games without encountering an animal tribe or druid for way too long and finally quit playing nations without at least 1N on a recruitable mage. I know there are many commanders with a turkey leg (supply bonus) but I would rather make my commanders research, forge or command, not have 4 or 5 of them schlep around functioning as supply wagons. And supply commanders are a lot more vulnerable than a fully outfitted commander with 3 supply asset items.
The supply pigs of the Heims are great, but I'm now into playing (or trying) to play everyone else, but only if they have a N pick.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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November 19th, 2007, 11:58 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: How bad is starving?
Even I didn't know about the 's' shortcut, which is going to come in right useful sooner or later. Thanks for the heads-up! 
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November 19th, 2007, 11:58 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: How bad is starving?
Quote:
Edratman said:
Add me to the list of players who were unaware of the "s" sort.
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I knew about the 's' sorting, there's also an 'e' sorting which will seperate units of more than 2 stars of experience from others. Usually I use the 'e' sorting for seperating archer types since most melee units have a shorter lifespan on the battlefield.
In the past I've also tried 'h' for horror-marking yet no luck and 'c' for cursed units yet no luck. Horror-marked guards can be useful for a commander/mage which has been horror-marked. Depending on the location of the magic site 'Infinite Vale of Horrors' it can be worthwhile horror marking specific types of units you own.
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There can be only one.
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November 20th, 2007, 01:19 AM
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Corporal
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Join Date: Aug 2007
Location: Eugene
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: How bad is starving?
Quote:
Edratman said:
Add me to the list of players who were unaware of the "s" sort.
On the same topic, how does everyone else deal with supplying large armies if you don't have nature? I've taken to only playing nations with nature so I can forge summer sword, broth pot and wine bag. I have in the past empowered indy mages to 2N to forge the +1N flower mace, and gone from there, but I've had unlucky games without encountering an animal tribe or druid for way too long and finally quit playing nations without at least 1N on a recruitable mage. I know there are many commanders with a turkey leg (supply bonus) but I would rather make my commanders research, forge or command, not have 4 or 5 of them schlep around functioning as supply wagons. And supply commanders are a lot more vulnerable than a fully outfitted commander with 3 supply asset items.
The supply pigs of the Heims are great, but I'm now into playing (or trying) to play everyone else, but only if they have a N pick.
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Theres not a lot you can do without supply items that I know of, except split your army into parts and try to keep to high supply provinces.
Starving also comes after battles so you can attack an enemy in a low supply province and your guys will fight the battle without the starving debuff. Then you can move to a richer province next turn.
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