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November 19th, 2007, 12:19 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I've read bad things about Ulm, so I'll give Ulm a try. 
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November 19th, 2007, 01:04 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Hum, the DangerPudding game is already using your map, Twan...  Although it is not using a VP victory. But for feedback on the map it should serve the same purpose.
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November 19th, 2007, 01:17 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
lch said:
Hum, the DangerPudding game is already using your map, Twan... Although it is not using a VP victory. But for feedback on the map it should serve the same purpose.
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Wow, you were fast to use it (be aware the map may still have some connection errors, I was thinking I had verified all but someone has found one missing neighbor yesterday).
Give me news of your game (especially how do the garrisons with big monsters against player armies, I want to adjust some before I start mine, so no player get too easy or terribly hard encounters between his start position and a gateway).
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November 19th, 2007, 02:02 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Count me in!
I'll post later with my nation choice.
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November 19th, 2007, 02:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
Twan said:
Wow, you were fast to use it (be aware the map may still have some connection errors, I was thinking I had verified all but someone has found one missing neighbor yesterday).
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We're using the 3.01 version, so that is already fixed. I'll encourage people to write something about the map when they're finished with the game, be it good or bad feedback.
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November 19th, 2007, 02:37 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Count me in too. I will have to see what nation I'd like to pick after I've tried the map a bit.
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November 19th, 2007, 02:39 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle (recruiting - won\'t start fas
That map looks awesome, so I may give a try, but it depends on my other MP games [I am losing all of them  so I should have free time]
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November 19th, 2007, 03:32 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I may give it a try with Eriu. If that doesn't click for me, I might try Abyssia instead.
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November 19th, 2007, 03:32 PM
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Corporal
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Join Date: Nov 2007
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I'm in with R'lyeh (big Lovecraft fan).
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November 19th, 2007, 04:30 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Okay, I'd like to try Ermor this time.
One thing occurs to me: If the VPs are cumulative, I would recommend a higher number--at least 5. I could see it being difficult for opponents to respond quickly enough if someone takes the central province--particularly for nations like Ulm or water. And even if they do, most likely that first person has held the province for 1 or 2 turns--which means all he has to do is get it back again and keep it briefly. 5 (or more) VPs allows for more strategic responses imo. I'll play regardless, though. ; )
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