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November 19th, 2007, 02:08 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Spell casting routine is seriously screwed?
Lightning Orb is short range. If no targets were in range it would have to ignore the script.
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November 19th, 2007, 03:28 PM
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Private
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Join Date: Sep 2007
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Re: Spell casting routine is seriously screwed?
I've had this same problem, but have generally been able to get around it by scripting one buffing spell for the mage first, and then scripting whatever I want. It seems that the mages _always_ try to cast a buffing spell if they can as the first thing they do in combat.
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November 19th, 2007, 03:29 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Spell casting routine is seriously screwed?
If they don't have anything with the range to hit the enemy, that is.
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November 19th, 2007, 05:11 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Spell casting routine is seriously screwed?
I think the worst with the spellcasting routine is, that she always burns all the gems a mage has, so if you are seiging a castle and the enemy makes a breakout on the turn you storm the castle your mages will waste all games to defeat the breakout, and you will have to storm the castle without real spell support.
Also fun is when a pan is supposed to cast weapons of sharpness, then he will always cast it on the maenads behind him and not on the centaurs that are fighting on the frontline.
Why mages love to spam ethereal wolves is a second riddle that would need some atention.
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November 19th, 2007, 08:30 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Re: Spell casting routine is seriously screwed?
I've also seen the AI cast Legions of Steel on groups of units without any armor, which is useless.
Nothing is perfect, but the most "seriously screwed" thing with the AI spell selection is Touch of Madness. That should be script-only, like what was done with Breath of Winter.
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November 19th, 2007, 09:17 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Thanked 31 Times in 28 Posts
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Re: Spell casting routine is seriously screwed?
My games have shown that the AI doesn't want to cast spells with a final fatigue over 200. Even with spells with a final fatigue between 100-200 are sometimes not cast.
Communions, gem boosting, and just having enough levels in a Path to reduce the fatigue down are needed to get the AI to do what you want.
Also, the AI wants to cast self-buffs on turn 1, and get progressively more sketchy on turn 3 and after. Cast your big spells on Turn 0 or Turn 2 if possible.
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November 20th, 2007, 12:19 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Spell casting routine is seriously screwed?
That might actually be a bug. I don't think the AI realizes that Legions of Steel doesn't work on units without armor.
In Dom2 it did, right? I know Earth bless did. And some of the other armor handling changed. Maybe the spell-casting AI didn't keep up with the changes?
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