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November 19th, 2007, 03:07 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod: Even Weirder Worlds *** Now 1.02
Oh, and my banner still doesn't show up on my computer. If someone would do me the favor of opening it up and saving it and attaching it, I'll see if I can view it on my computer.
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November 19th, 2007, 05:54 PM
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Private
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Join Date: May 2007
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Re: Mod: Even Weirder Worlds *** Now 1.02
I'd be curious to try my hand at your display bug, if you can give me the filename of the quest.
I've attached your banner image, in .png format.
EDIT: Scratch that. I figured out what the quest was. It looks very interesting! Hope the .png format works well for you.
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November 19th, 2007, 06:10 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.02
The attachment won't work for me because I have to then convert it to a bmp file myself, and then I haven't done anything differently than before.
I'm not sure what the problem is, but I'm saving the banner.bmp as an 8 bit windows bitmap, and no dice. And this is true for anything I touch on this laptop. It's either a palette problem, or something bizarre with an interaction between Leopard and WW. I know photoshop distinguishes between files it made and random others. Perhaps the preview is to blame? I'll go home tonight (if I can remember) and turn on the PC and see if I can make it on that copy of photoshop and have it work.
Oh and the "display" problem I mentioned is a display order problem, not one with things not appearing. The problem is this, and it happens every time: You do something a number of times. When you do it the last time, you get a message saying that you did it again. You also get a message relating to the uniqueness of having done that for the last time. Despite that I put "break"s everywhere imaginable, it does a sort of last-in first-out. So you find out that you're finished, and then you close the window and learn that you did the last thing. It's really a minor problem, but I tried a number of things to work around it and all they did was make the game crash, or make bits stop working.
It's a minor annoyance, at worst. But don't go poking into the files too closely until you've played the new mainquest once or twice. I tried to make it a bit of a mystery to be solved.
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November 19th, 2007, 07:03 PM
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Re: Mod: Even Weirder Worlds *** Now 1.02
OMG! I forced it to play, and I didn't make it through to the end, but I like it! I'm going to try again.
Sorry I misunderstood your .bmp problem. I pulled your image into a program re-saved it in .bmp format again, and attached it here.
Quote:
So you find out that you're finished, and then you close the window and learn that you did the last thing. It's really a minor problem, but I tried a number of things to work around it and all they did was make the game crash, or make bits stop working.
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I have made many modifications, but I'm not getting around your problem so far. You're right. Clearly there isn't any way that EVENT B can be processed before EVENT A. Yet the popups are happening in the order of EVENT B then EVENT A, even though that is completely bogus.
So very odd, but I'm still playing with it. I'm pretty sure this isn't anything your code is doing wrong.
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November 19th, 2007, 09:04 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.02
Without saying too much, did you find everything without cheating?  I tried to be not clever, slightly clever, and clever when placing things.
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November 19th, 2007, 09:05 PM
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Corporal
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Join Date: Jan 2007
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Re: Mod: Even Weirder Worlds *** Now 1.02
Oh and I'm working on another main quest right now, and I also have a partial fix for the vanishing cambrian woes. 
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November 20th, 2007, 02:25 AM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.02
Oh and if anyone wants to ensure that it pops up every time, you can do the following:
Duplicate game.ini. Take the original file, and delete the quest names kawangi, damocles, and brood2 which come right after tutorial. (when you're sick of it, you can delete game.ini and rename your copy to game.ini). YOu'll also need to chance the mainquest frequency number from 4 to 1 in numbers.ini.
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