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				November 19th, 2007, 03:32 PM
			
			
			
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				 Re: King of the Isle (recruiting - won\'t start fas 
 I may give it a try with Eriu. If that doesn't click for me, I might try Abyssia instead. |  
	
		
	
	
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				November 19th, 2007, 03:32 PM
			
			
			
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				 Re: King of the Isle (recruiting - won\'t start fas 
 I'm in with R'lyeh (big Lovecraft fan). |  
	
		
	
	
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				November 19th, 2007, 04:30 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: King of the Isle (recruiting - won\'t start fas 
 Okay, I'd like to try Ermor this time.
 One thing occurs to me: If the VPs are cumulative, I would recommend a higher number--at least 5.  I could see it being difficult for opponents to respond quickly enough if someone takes the central province--particularly for nations like Ulm or water.  And even if they do, most likely that first person has held the province for 1 or 2 turns--which means all he has to do is get it back again and keep it briefly.  5 (or more) VPs allows for more strategic responses imo.  I'll play regardless, though. ; )
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				November 19th, 2007, 04:46 PM
			
			
			
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 General |  | 
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				 Re: King of the Isle (recruiting - won\'t start fas 
 Cumulative vps only accrue during one summer month.So someone will have to hold it for 3 years (Or in the right month of 3 separate years.)
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				November 19th, 2007, 05:12 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: King of the Isle (recruiting - won\'t start fas 
 ...Oh.  Never mind, nothing to see here.
 *cough* ; )
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				November 19th, 2007, 05:22 PM
			
			
			
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				 Re: King of the Isle (recruiting - won\'t start fas 
 Yes, and as the province is well defended and far from capitols, it probably won't be taken before the second or third summer. So I think victory won't happen before turn 60 or so even if only one player scores VPs (and the game may be very long if several players succeed to have the province one summer or two). |  
	
		
	
	
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				November 19th, 2007, 05:24 PM
			
			
			
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 General |  | 
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				 Re: King of the Isle (recruiting - won\'t start fas 
 Isn't it that you to keep it in 3  turns in a row and then it resets? |  
	
		
	
	
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				November 19th, 2007, 06:09 PM
			
			
			
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				 Re: King of the Isle (recruiting - won\'t start fas 
 It's one VP for the player controlling the province the first month of each summer (month 6 of the year iirc).
 I don't know if 3 cumulative victory points is the best choice, I'm hesitating with 2.
 
 2CVP
 pro : even if many players manage to control the isle one summer, the game won't be too long
 con : if one player takes a good start, takes the isle for the second summer and keeps it two years, the game may end as soon as turn 42
 
 3CVP
 pro : good minimum and probable duration (60 turns if a player dominates, in the 80-100 if 2 or 3 others succeed to score some VPs)
 con : if all player manage to score vps the game may never end (12 players x 2 vps x 12 months) + 12 for the last vp = ... 492 turns if everyone succeed to control the isle 2 summers before someone scores the third vp)
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				November 19th, 2007, 06:50 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: King of the Isle (recruiting - won\'t start fas 
 Heh.  Well, speaking for myself Twan?  If that rather extreme 'con' case of 3CVPs somehow happened...that strikes me as one *heckuva* fun-looking game! ; )
 I wouldn't worry.  I'd rather have a chance at a fun, close game that ends up lasting longer cuz everyone's playing well, than a game that's over quickly just cuz some player got lucky or something.
 
 My vote, assuming it matters, is for 3CVP.
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				November 19th, 2007, 07:44 PM
			
			
			
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				 Re: King of the Isle (recruiting - won\'t start fas 
 Count me in. I'll take Jotunheim.
 -Ubercat
 
				__________________"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
 
 "I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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