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November 19th, 2007, 08:34 PM
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Corporal
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Join Date: Oct 2006
Location: Birmingham, UK
Posts: 133
Thanks: 3
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Ouch, those battlemages hurt! I think that if you had had a better start (not losing your god early on), I might have been in trouble. What killed him, by the way?
I always do manual magic site searches and got lucky with the sites so I was able to forge all that stuff. I've also got a couple of Ushbantis on their way up to join the party. That spell is hard to cast since only 1 in 30 tomb kings have 2E. Fortunately I had enough earth gems to empower one.
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November 19th, 2007, 08:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Yep, the battlemages are pretty good. And if they could have got close enough for some more Dust to Dust action they would have been devastating.
Did you see my god then? He had a short and sad existence.
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November 20th, 2007, 01:29 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Well warlords are better than packmasters at summoning and leading troops, but they do cost more gold and a little chunk of resources (which matters if you've gone sloth, or want to mass build clanrats/stormvermin). Also packmasters have that chance to get B1 and are ok as blood hunters (not as good as chantors though, generally).
I think the problem is you were using rats to soak up damage, which isn't something they can do. They're actually ok in melee though, especially against low att enemies they can swam, like jotuns, ogres, bandars, pale ones etc. I don't build a huge amount of them but I do like to use them for flanking with hold attack rear, because they kill fleeing troops/exposed mages/archers well.
I might write a strat guide for Skaven soon. People didn't seem very interested in the vaetti/ulm ones i did though.
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November 20th, 2007, 09:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Aaargh, I just staled! Sorry Cicadian, I only just got home, and forgot how late it was.
However, I think the time has come for me to resign - any more turns at this stage will just be a formality, I haven't got a hope of holding you off. Well played sir.
I am quite tempted to try a rematch. Are you up for it?
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November 21st, 2007, 01:45 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Rematch and switch sides!
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November 21st, 2007, 08:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Well there's not a lot of point switching sides, since I've got a ton of Tomb Kings experience from all my SP testing, and besides I'm interested to know if the match is winnable with Skaven.
I'm still not convinced the rats are worthwhile. They may be okay in combat, but I'm pretty sure four rats will always be worse than three clanrats. While the warlord is more expensive, generally the limiting factor is commander-training slots rather than gold for commanders. Also I think the idea of endless swarms of rats is awesome! It seems to me that an astute player would never build a packmaster. I definitely vote for an increase to 5 rats/turn.
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November 21st, 2007, 01:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
I build packmasters a fair amount. They aren't just for producing giant rats, after all. I build them when I want to bloodhunt and don't have a temple with that fort, so can't get chantors or plague priests. They are ok leaders with a bit of standard, though warlords are clearly superior in this respect.
They have two main advantages over clanrats, besides being spawned by a cheaper commander and coming in groups of 4 versus 3. They are faster than clanrats, fast enough to be used as flankers and they cost like a third of the upkeep (though they are not free).
There is little chance that I'm going to have packmasters spawning 5 rats, because they're already pretty nuts compared with say,.. LA Ulm's wolfherd. What's more likely is I'll change their price or nerf warlords.
The next version of Skaven will see a Vermintide combat summon for 3D which will give you a large number of rats in combat and they'll actually have good morale too, being driven forward by the power of the spell.
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