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November 19th, 2007, 09:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: An excerpt form Marignon
Heck, I just came in to commiserate that I just lost my epic hero to a really bad luck roll against some knights. Good to know others are sucking it up to. 
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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November 20th, 2007, 09:21 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: An excerpt form Marignon
I think we should congratulate Atlantis, it is probably them that killed Oceania. Fast.
Xietor:
I have read some manuals for R'lyeh and other nations too. Advice was to take Order 3 and some misfortune. I have tried some misfortune in other MP games [blitz ones] after that and I see that it is the worst choice you can do. Order 3 cannot even negate misfortune 1 effects. In 2 other games I lost lab in first turn and got 4 barbarians hordes in 2 turns.
And here I added my mistake caused by lack of knowledge on water nations and indies  I will see what I can do, but Atlantis seems to be really strong. And I am weaker than on turn 1.
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November 20th, 2007, 09:33 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
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Re: An excerpt form Marignon
My experience has been that misfortune amplifies negative scales. So I would connect lost lab with misfortune + sloth, barbarian attacks with misfortune + turmoil. There are corresponding bad events for misfortune + death/cold. Not sure if there is for heat and drain.
But if you survive to mid game, the misfortune events are not as big a factor as they are capped at max of 4 per turn.
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November 20th, 2007, 09:59 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: An excerpt form Marignon
I have taken bad scales-2 drain, 3 heat, 3 sloth. I refuse to take even 1 misfortune. With the scale bug you may end up with no order and misfortune. Very deadly in the early game.
Oceania is the 1st casualty of Epic Heroes II. He died a dominion death on turn 6. Atlantis is the suspect in converting the Oceanians to his faith.
Looks like the water is a 2 horse race now. But beware of Agartha, Shinuyama, or MA Ermor if they border the water!
All 3 of those nations can get into the water fairly easily.
Elephants cannot swim, so the water races are free from me!
And hang in there zeldor. With only 2 races in the water, you have a good chance. The Ryleh Epic Hero is quite brutal
when used correctly. Especially good at siege busting.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 20th, 2007, 10:05 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: An excerpt form Marignon
Quote:
Xietor said:Elephants cannot swim, so the water races are free from me!
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Get a sea kings goblet and take your elephants underwater, they are awesome! I crushed a entire Argathian army once.
Quote:
Zeldor said:Order 3 cannot even negate misfortune 1 effects. In 2 other games I lost lab in first turn and got 4 barbarians hordes in 2 turns
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Order 3, misfortune 3 are a good combo, I have had it loads of times and always done very well. Your just really, really unlucky Zeldor!
Don't ever go to Las Vegas...
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November 20th, 2007, 11:02 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
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Re: An excerpt form Marignon
Panjang burps. But Panjang still hungry. Panjang MUST FEED!
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November 20th, 2007, 11:05 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
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Re: An excerpt form Marignon
How does dominion killing actually work? I didn't expect it to be so effective so fast - I'm sure Oceania still had 3 provinces with candles at the end of the last turn.
Oh, and a couple of other questions just popped into my mind just then:
1 - When you use items or a special leader to bring land units underwater, do they fight with penalties? i.e. Poor Amphibious? Also, are archers and other ranged units useless underwater?
2 - Units that can regenerate have a lesser chance of receiving battlefield afflictions... but can they also heal afflictions that they have received? Is it similar to recuperation in that respect?
For the record... I had a bunch of independant tritons attack my capital, but i was fortunate enough that my pd killed them off!
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