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  #1  
Old November 20th, 2007, 02:09 PM
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Default Re: Scorched earth

Going AI when there's ultimately nothing you can do is okay, going AI while you could still harass another player makes it way too easy for him to take advantage of your stuff. Though the time has to be factored in, of course, I agree to that.
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  #2  
Old November 20th, 2007, 04:02 PM

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Default Re: Scorched earth

Reading this thread I can't help thinking: scorched earth SEEMS like a good idea
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  #3  
Old November 20th, 2007, 05:41 PM
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Default Re: Scorched earth

Reading this thread I can't help thinking: Scorched Earth was one hell of a game, its a real classic.
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Old November 27th, 2007, 10:21 AM

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Default Re: Scorched earth

Let's face it. We play Pretender Gods - mortals, demi gods, or immortals so power hungry that they are going for all out dominion, seeking to become the one true god.

Would any such go peacefully into the dark when faced with defeat? Would any such give a damn about protecting "his people" or "his nation" for other than ultimately selfish purposes?

I posit that that's unlikely to be the case. If defeat is inevitable or likely, letting the world burn and ruthlessly exploiting all resources at his disposal while doing his level best to deny his enemies any gains from his actions, with no concern whatsoever for the wellbeing of his people, is infinitely preferable. Now THOSE are the acts of a Pretender God.

It is not a question of victory or defeat, but of survival, and if there is nothing else, there is always revenge.

What Pretender God with respect for himself would not, with his last breath, curse his conqueror and gift as many of his remaining resources to the one most likely to avenge his death? A poisoned gift, it is vengeance delayed and uncertain, but it may be some comfort as the one who would be god fades from this world, his work undone.

Any Pretender God who'd spare his people and leave the land unhurt, thus generously gifting his enemies with rich spoils of victory should never have sought ultimate dominion in the first place.

This is not a game of nations, but of those who would be gods, and if there is one trait that that is common for the gods that humanity has come up with in its history, it is that most of them, when provoked, are vengeful far beyond mortal capabilities, the beings for whom "disproportionate response" is a way of life - or death, as it were.
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Old November 27th, 2007, 05:38 PM
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Default Re: Scorched earth

I agree, and while it may have the additional benefit of discouraging aggression in other MP games, it is quite justifiable in terms of the game it is employed in.

For the losing nation, I don't doubt that, even in a relatively fair one-on-one fight, there is an understandable appeal in doing whatever you can to nobble your conqueror before your defeat. Your god is dead, your armies are slaughtered, your country is occupied. There doesn't yet seem to be the option of settling things in an amicable manner over drinks before retiring to the country with your last few worshippers. However fair the fight, you are dead, and however much the opponent deserves the victory, they sure as hell don't deserve to keep anything of yours that they are unable to take from you by force in the course of the war.

For the winning nation, during the next game you play - whoever it is against - you will realise that it would be sensible to consider that your opponent can use these tactics. If you're not prepared to prevent your opponent using it effetively and the overall gain of fighting a scorched-earther is not worth it, then don't go to war.

For the other nations, it may well end up critically weakening a dominant opponent and boosting a nation that was a little more polite to the losing player. If it doesn't, the only player who has lost is the conquered one, and it takes a bit of nerve to complain about winning a war without effectively disadvantaging yourself. If it does, maybe everyone will be a little more realistic about the cost of warfare in future.

So how is it annoying? If it is the investment of time and resources that worries you, surely it would be preferable to extort whatever you can from them and keep them alive if you can't conquer them easily. You know what's really annoying? It's when a nation with a decent shot at winning decides to destroy you and your country because you don't look like too much trouble and your gems might come in handy. If you want sportsmanship, set up an inter-pretender tennis tournament.
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Old November 27th, 2007, 07:05 PM
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Default Re: Scorched earth

I think in the specific example Baalz gave, it sucked. He said the player didn't attempt to put up a fight at all, the player just did whatever he could to destroy his own lands and infrastructure. And that's even before any actual fighting began -- Baalz gave warning that he was terminating the NAP, and the other player started razing. The other player should at least try to be better than the AI.

How much fun would the game be if every time you invade a nation, instead of fighting back it just goes all Jonestown on you.
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Old November 28th, 2007, 12:15 AM

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Default Re: Scorched earth

The devs could take a hint from civ and add client states to the game. If you are at war with someone and losing bad (say 1/2 income and 1/2 gem income and 1/2 army size, as a rough factor), then you get an option to surrender. If you do, your dominion disappears from all but your capital, you territory counts as your opponents, you pay a percentage tribute in money and gems (random gems every turn), and then you can fight on with your new ally.

That's just a rough sketch, but I think it would give an option to going AI and scorched earth. It also allows players to play to the bitter end.

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