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  #1  
Old November 22nd, 2007, 06:47 AM
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Twan Twan is offline
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Default Re: First Post: Suggestions on Nation choices?

If you want to try a water nation like the ones you like, Atlantis is a good choice in all ages too (in Early of course, it's one of the best thug nation, with lot of high hp/good prot leaders, but in MA or even in LA the big mages/good hp leaders can become above average thugs, and in all eras summoned Sea Kings are also a good base).

ps : but note that sea nations aren't at all a challenge against most AIs, land computer nations are very unefficient at invading seas, you'll just have to worry about other sea powers
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Old November 22nd, 2007, 08:38 AM

llamabeast llamabeast is offline
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Default Re: First Post: Suggestions on Nation choices?

Re one turn/day being slow: For the first 20 or so turns it is definitely a bit slow, but after that tends to feel about right to me. People often play two or even three games at once, but it's important to stagger them, otherwise they all reach late game at once and your head explodes.
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Old November 22nd, 2007, 12:20 PM

Networkingguru Networkingguru is offline
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Default Re: First Post: Suggestions on Nation choices?

Quote:
Twan said:
If you want to try a water nation like the ones you like, Atlantis is a good choice in all ages too (in Early of course, it's one of the best thug nation, with lot of high hp/good prot leaders, but in MA or even in LA the big mages/good hp leaders can become above average thugs, and in all eras summoned Sea Kings are also a good base).

ps : but note that sea nations aren't at all a challenge against most AIs, land computer nations are very unefficient at invading seas, you'll just have to worry about other sea powers
I'll give them a try as well, thanks. I haven't chosen water nations at this point as I have not played many water-heavy maps, but I will give them a try.
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