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November 22nd, 2007, 02:58 PM
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Captain
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Join Date: May 2004
Posts: 860
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Thanked 1 Time in 1 Post
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Re: GUI for probing turn status
Thank for your hard work!
Maybe I'm doing something wrong, but I can't get the autosave to work: the pull down menu has 'Auto save', but there's no longer an indication whether it's on or off as in the previous version. Clicking the menu-option seems to do nothing, and auto saving doesn't seem to happen.
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November 22nd, 2007, 04:22 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Thank you for being so patient with my bugs
I'm sorry this one slipped through. I have tested this recently but made a small change today that broke it. I'll release a fix soon.
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November 25th, 2007, 07:16 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
The bug is already fixed but no time today to package and U/L it. I hope to get be able to do it soon, tomorrow preferably.
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November 26th, 2007, 06:33 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Bug fixed, attached in first post.
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November 26th, 2007, 09:56 AM
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Captain
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Join Date: May 2004
Posts: 860
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Re: GUI for probing turn status
Sweet! I'll put it to test tonight
Hey, I thought of a feature that might be fun. (Maybe you wanna close the books on this one already though, seeing how I'm probably the only user  ) Anyway, it's this: how about adding a password field for the games? I mean, I have my passwords in a text-file on my desktop , but that's not pretty and well, I launch my server-games through this program anyways. So the query-screen for each game would be a natural place to have the password, or maybe have it show it when you select the play game -option? Anyway, just a thought, certainly the benefit would be limited to such shallow folks like me 
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November 26th, 2007, 10:21 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
You are *very* wrong about being the only user, in fact, I estimate there are *two* users to the program
The passwd field is cool, I also have the same awkward solution for my passwords. For this however there are two options:
1. Not safe, save the passwords in plain text
2. Safer, ask for a master password and encrypt the game passwords according to it. The master password will not be saved (duh) and hence is less convenient, but OtOH its safer.
My intuition tells me to go for the 2nd option, but I'm very interested to hear your opinion.
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November 26th, 2007, 11:07 AM
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Captain
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Join Date: May 2004
Posts: 860
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Re: GUI for probing turn status
Hah, at least a 100% error in my guess then!
Of course, I know jack about these things, but how would it be a security risk at all even without any fancy encryption? The text-file with the passwords wouldn't be transmitted anywhere, would it? (Or can you make it input the password via command-line or something? I think not, but that would be even more convenient.)
And anyways, I would say that there's not really any need for security even if there was some scenario where the passwords could be mined: I mean, it's just passwords for games is all it is  Thus, certainly my preference would be for the most convenient and hassle-free option: of course, you could make it optional to encrypt them to side-step the issue by providing both options. That's extra work, though, so in the end you should go with the option you feel more like doing 
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