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View Poll Results: How should I simulate
Fer Chrissake, if it isn't worthy to be secondar road just make it bare earth! 6 75.00%
Interrupted road 1 12.50%
Uninterrupted cratered road 0 0%
Uniterrupted road with interrupted cratering 0 0%
Fer Chrissake, if it's better than bare earth just make it sec. road! 1 12.50%
Voters: 8. You may not vote on this poll

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  #1  
Old November 23rd, 2007, 06:01 PM
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Marcello Marcello is offline
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Default Re: Tertiary roads question

It boils down to looks vs function IMHO.
Personally I tend to go for looks when I draw a map. Therefore for "tertiary" roads I use secondary roads and less frequently bare earth, which tends to look good only on a few terrains (forest cover etc.).
If instead you put an emphasis on game mechanics the others solutions may be more valid even if personally I find them an eyesore.
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Old December 2nd, 2007, 03:16 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Tertiary roads question

Okay, the poll is over and I can see the result is quite clear - thanks you for your input, will modify my archive maps accordingly and will keep it in mind for future maps.
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Old January 9th, 2008, 06:43 AM

brummbaer brummbaer is offline
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Default Re: Tertiary roads question

It's late for the poll, but I throw my 2 cents in anyway.
why not leaving tertiary roads plain flat terrain while adding high grass/crops/leaves/rough/sand/whatever to non-roads hexes representing the country? This would make it for the look and for the MP cost where a difference is needed.
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