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  #1  
Old November 24th, 2007, 08:13 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

The Story:

"You are a stranger in town, a strong, evil stranger and you want power, LOTS of power. The cityguard could be a way.. a LONG, SLOW way to power, and long and slow just isn't like you. The King isn't going to give you his power either, and you hate him for it already, ow yeah, he'll pay too. And religion.. is not the thing for you, except to be worshipped by your minions as they spread your gangs dominion over the city. Take the power you deserve. And the money. And the lives you need to take to get whatever else you want.TO PLAY THIS GAME:
1. create at least 4 nations
2. use The King, The Church and The Nobility as 3 of those and set them to computer controlled, do not choose The City Guard as a nation.
3. Create a slot for your own nation, set it on human.
4. If you want other gangs competing for power in the city create a maximum of 4 other nations.
5. Use an awake pretender (and some combat qualities might be usefull) as your gangleader carving your name in the annals of the city"
--
All water-nations, MA/LA Ermor and MA Tien Chi are disabled. The nations which are used as the resident powers in the city are MA Pythium/Man/Ulm and Marignon and are thus not playable either.

The Map:
the map looks like this: see first post


The map is out NOW!! please play it

The general idea behind the map:
You arrive in a city and start to creat a gang (nation) to take it over. The King in his castle obviously has troops too, as do the Church and the Nobility 2 powers already in the city, fighting for control within the city walls. On the gates the City Guard is posting and preventing scum like gangs like yours to enter the city. Obviously the city guard is at peace with everyone... as long as gangs don't try to cross the gates.

--> The map will be is campaign/RP sort of map with a lot of pre-made quarters where specific people live (and fight to prevent you taking it over).
--> You and (if you want) some opposing gangs start outside the walls, to cross the gate means fighting the guards. To cross the gates also means entering the domain of the Church and the Nobility.
--> The king resides in the castle and is happy enough to stay there if undisturbed, but of course.. to be the boss of all means the king cannot be allowed to live. And who doesn't want to live in his nice castle
--> There is a victory point in the Kings castle so playing for VP or cumulative VP is an option too. Personally I think playing for 10-15 cumulative VP would make the end game a nice "King of the Hill" play.

The new file is attached to this post, DL, play and enjoy
Attached Files
File Type: zip 566696-Gang wars map pack 1.00.zip (7.16 MB, 127 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old November 25th, 2007, 11:50 AM
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vfb vfb is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I gave this map a try, and it's a fun setup. I liked the special provinces (getting the Back Alley early was nice).

Blood nations are pretty much screwed though (I played MA Midgard, and gave up on blood hunting since all the provinces so far have max 1K pop).

Perhaps the AI nations should start with more provinces, if that's possible. The king and the church were having a much harder time than I was.

Oh, and I attacked the City Guard, but they didn't counter-attack, even though I only had 1PD in some provinces on their border. One City Guard had the misfortune to be living in Inkpot End. Their cauldrons didn't do them much good there.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #3  
Old November 25th, 2007, 11:56 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Hmm I noticed I didn't give the church and king the gold mine everyone was supposed to start with.. in the latest edition they do have it.. Did you play the lastest (yesterday or day before) edition? I think not since you don't mention the nobility which now fights with teh church within the walls.

Anyway I've added coppermines (about 10) outside the walls and silver deposits within the walls (and 3 of those outside) So the comp nations should have more cash.

The king is actually locked in with only 3 province but with IMHO a good pretender and outfit and lots of good troop options.. he can just build up his army in there...

The city guard is there and has flags.. but is NOT actually AI controlled (I got it like this and this is what I wanted) they are basicly just a barrier between you and the inner city else the church might get out.. since the guard is a peace with everyone they basicly act as barriers for you (though you can attack them) and the church/nobility (who won't attack them).

Please let me know what version you played if it was the lastest one then I might have to change a few things.. if now.. try the latest one
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old June 5th, 2008, 07:54 PM

Bananadine Bananadine is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Oh my, this map is very high-contrast. It's hard to tell what's going on.

I guess I have to choose MA when creating my game? The others didn't seem to work--I couldn't add enough players.
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  #5  
Old June 6th, 2008, 07:21 AM
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Humakty Humakty is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll run another game this week-end on the new version.
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  #6  
Old June 6th, 2008, 04:42 PM

Bananadine Bananadine is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing. And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply.

I would consider playing a multiplayer game on it if I weren't so booked up already.
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  #7  
Old June 6th, 2008, 08:08 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old June 5th, 2008, 05:09 PM

Bananadine Bananadine is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Yeah, that's what I meant.
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