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November 25th, 2007, 05:18 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Questions About Heroes, Forging, and Scrying
1) I don't really understand your question. If a unit is specified in the #hero1 field then he may appear as a hero. If a unit is specified in #startcom or #startscout then he will appear as a starting commander. Heroes have no intrinsic properties, they do not have the unique tag in basegame, it's just that each hero event may only happen once.
2) Yes, you can start with 2 commanders (all nations do in fact). These are defined by #startcom and #startscout.
3) Neither heroes not multiheroes are instrinsically unique. It's actually the #multihero1, #multiehero2, #hero1 to #hero5 events that are unique - they can point to whatever kind of monster you want and it will turn up as a commander. So they could all point to a militia unit and if you got all 5 hero events you'd get 5 militia commanders out of it. If you want to add a unque tag to a unit (only one of this unit may ever be in the world at a time) you need to copystats a unique unit. This brings some more problems, but if you want to know how best to set it up I can tell you.
4) There is a base 3% chance of a hero event, I believe. Luck adds +1% per point. Misfortune is -1% per point. So with misfortune 3 you get no hero events. It decides which hero appears from the event at random, but #hero1 to #hero5 cannot happen more than once. #multihero1 and #multihero2 can happen an infinite number of times.
Lastly, that ability is tied to the nation ID number. So if you want your nation to do that, you'll have to overwrite Arco.
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November 25th, 2007, 09:06 AM
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Join Date: Mar 2004
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Re: Questions About Heroes, Forging, and Scrying
Ah, that actually makes a sort of sense. It isn't clear from either manual that "hero" is an event, and not a specific creature.
My question #2 was not worded carefully. What I really wanted to know was if it was possible to have two #startcom commands for a single nation.
-- Mal
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Of two choices, I always take the third.
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November 25th, 2007, 09:18 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Questions About Heroes, Forging, and Scrying
There is #startcom and #startscout. You can have only one of each, but the scout doesn't actually have to be a scout - basically you can just give two commanders of your choice to the nation at the beginning.
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November 25th, 2007, 10:41 AM
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BANNED USER
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Re: Questions About Heroes, Forging, and Scrying
The mod manual gives you those two options, but it seems like you might take the third.
To answer the question I missed, no you can't mod nation restricted items.
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November 26th, 2007, 09:29 AM
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Join Date: Mar 2004
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Re: Questions About Heroes, Forging, and Scrying
Not having a scout at the beginning is no big deal, but as Sombre said, I do try to live up to my name.
Creating two monsters and not making them recruitable took care of the uniqueness problem, as far as I can tell. So the FM and Prophet can both start for the nation, without worrying about hero events.
I wonder why there are no nation-specific items? Seems to me there ought to be. It seems wrong that mages can forge, e.g., black steel armor without first having to steal the secret from Ulm.
-- Mal
__________________
Of two choices, I always take the third.
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