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  #1  
Old November 25th, 2007, 06:05 AM

Sardia Sardia is offline
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Default Re: Tech tree for troop weapons

Quote:
narf poit chez BOOM said:
Severity: One of your stars is going nova.

Frequency: Three of your stars are going nova.
That would be a catastrophic, no? Is it worth playing with these event settings? I've tried it and all its done so far is to occasionally make a ship lose all its supply and ordinance. Not that big of a deal, but quite a hassle in between pitched battles.
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Old November 25th, 2007, 05:25 PM
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Fyron Fyron is offline
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Default Re: Tech tree for troop weapons

The stock event rates are really low. Its more fun to add a whole slew of new events (including positive ones) and ramp up the chance values.
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Old November 25th, 2007, 05:54 PM

Siirenias Siirenias is offline
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Default Re: Tech tree for troop weapons

By the way...anyone ever seen space monsters in game? I saw the value for them somewhere...
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Old November 25th, 2007, 07:58 PM
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Default Re: Tech tree for troop weapons

They were never coded into SE5. The best we have is the Space Monster race from Devnull Mod SE4.
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Old November 26th, 2007, 01:46 AM

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Default Re: Tech tree for troop weapons

Wow, I just realized that space empires does not support dual core machines. =| All this time, I've been messing around with all these settings when this has been the cause the whole time.
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Old November 26th, 2007, 02:11 PM
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Default Re: Tech tree for troop weapons

It runs fine on dual core machines, just as a (more or less) single-threaded application.
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