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July 23rd, 2007, 01:41 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: How to handle early game(MP) of EA Agartha ?
Endoperez, you've got to try even just 5 supporting Troglodytes when expanding. When you move them further to the rear, you avoid the high death rate that is the result of the barbarians somehow getting in the first hit. They're pretty fast, too, so an attack rear is viable and deadly.
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July 23rd, 2007, 05:02 PM
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Private
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Re: How to handle early game(MP) of EA Agartha ?
i never use troglodytes though, only the lords. the difference between a troglodyte and a troglodyte lord is: a troglodyte dies where a troglodyte lord kills.
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November 24th, 2007, 10:42 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: How to handle early game(MP) of EA Agartha ?
arg after evaluating this thread I decided to go for a bless strat I took a archmage F4W9N6 3 order, 2 growth, 3 heat 3 death 3 misfortune magic neutral imprisoned
the bless seemed all I needed, the cheap F4 gives the much needed attackskill and water and nature are obvious too...
All fine in theory..
turn 1: famine 1/5 of pop gone and unrest 98 = no income
SO I decide to attack the 10 troglodites next to me I mean I got my start army a earth reader AND 6 or 7 ancient ones..
and... I loose nearly everything.. I forgot to send the priest and thus my nice bless strat was worthless.. the paleones got tramples when reaching the first trogs and the ancient ones took casualties and fled..
Tomorrow I'll try again.. I'm sure the bless I decided on is a good one for the race.. only to pay for it I needed misfortune.. and when playing misfortune you need to be lucky not to get to unfortunate on the first turns... and not to screw up in general
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November 25th, 2007, 07:14 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: How to handle early game(MP) of EA Agartha ?
Early Agartha can recruit Troglodytes. I've read that when massed, Troglodytes work very well. The initial shock causes lots of damage very quickly, and they can take a few hits, so they can kill and rout relatively strong armies without too many casualties.
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November 25th, 2007, 07:24 AM
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Colonel
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Join Date: Jun 2007
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Re: How to handle early game(MP) of EA Agartha ?
Quote:
Endoperez said:
Early Agartha can recruit Troglodytes. I've read that when massed, Troglodytes work very well. The initial shock causes lots of damage very quickly, and they can take a few hits, so they can kill and rout relatively strong armies without too many casualties.
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They're also exremely buffable. In one game my opponent had a army of 50-60 troglodytes. I attack him. His spells;
Army of Lead, Will of the Fates, Mass Flight, Fog Warriors
Then the flying, 20 prot, lucky and mirror imaged trogds descendedn upon my army. It was brutal.
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November 25th, 2007, 08:48 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
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Re: How to handle early game(MP) of EA Agartha ?
Don't use bless with Early Agartha. Take an awake SC pretender (Risen Oracle works nice and is safe due to immortality), expand using troglodytes and independent archers only. Research to blade wind or magma eruption as fast as you can, then use your oracles as main damage dealers.
Middle game, Umbrals should you be your main army unit. 1 in 4 Earth Readers can summon them, and those who can should do so each month.
It would be good to have access to indy mages casting Wind Guide - this makes a lot of difference for your low precision mages.
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