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March 14th, 2002, 10:39 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Stealth Armor
I agree. I rarely ever use the cloaking feature of stealth armor. However, the defensive bonuses available (30% with both Stealth Armor III and Scattering Armor III) make the extra research in Armor a great deal IMO.....
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March 15th, 2002, 12:00 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Stealth Armor
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?
Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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March 15th, 2002, 12:15 PM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
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Re: Stealth Armor
quote: Originally posted by jimbob:
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?
Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.
I believe that a mixed group of cloaked ships and un-cloaked ships would all be in combat and would fight normally. Don't know for sure though, would need to try it and see what happened.
I use stealth armour for:
1. Deep probe ships. Put in Stealth Armour, 6 engines and 400 fuel from solar collectors (8 x 50, or 4 x 100) and some storage. Then send the ship out and it will not need refuelling and will travel until it hits somebody's minefield or tech levels rise to a level I detector and the ship gets detected.
2. Defense bonuses for ships.
[ 15 March 2002: Message edited by: Resident Alien 2 ]
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March 15th, 2002, 12:30 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Stealth Armor
Resident Alien 2 is correct. If any of your units in a sector are detected by enemies in that sector, combat will occur and include all your units in that sector, even if some of them are cloaked. They will engage normally according to their orders. Thus, you can have a cloaked defense fleet over your planet to ambush attackers, for instance.
PvK
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March 15th, 2002, 12:34 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Stealth Armor
Oh dear.
I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?
Thanks for the warning, time to rethink “The Grand Plan”.
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March 15th, 2002, 12:52 PM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
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Re: Stealth Armor
quote: Originally posted by Saxon:
Oh dear.
I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?
Thanks for the warning, time to rethink “The Grand Plan”.
Cloak III = 100 supplies used, per turn I guess.
Stealth Armour = 0
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March 16th, 2002, 02:46 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Stealth Armor
Ok, I give up.
I just spent 2 hours searching through text files. I just can't figure out hout to map a tech tree such as Armor and specificaly Stealth Armor.
Would someone please tell me how to "Map a Tree" and I will be glad to trace Armor, (and a few others).
< bowing my head deep with chagrin >>
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