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  #1  
Old March 14th, 2002, 10:39 PM

rdouglass rdouglass is offline
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Default Re: Stealth Armor

I agree. I rarely ever use the cloaking feature of stealth armor. However, the defensive bonuses available (30% with both Stealth Armor III and Scattering Armor III) make the extra research in Armor a great deal IMO.....
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  #2  
Old March 15th, 2002, 12:00 PM
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Default Re: Stealth Armor

Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?

Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.
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  #3  
Old March 15th, 2002, 12:15 PM
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Resident Alien 2 Resident Alien 2 is offline
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Default Re: Stealth Armor

quote:
Originally posted by jimbob:
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?

Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.



I believe that a mixed group of cloaked ships and un-cloaked ships would all be in combat and would fight normally. Don't know for sure though, would need to try it and see what happened.

I use stealth armour for:

1. Deep probe ships. Put in Stealth Armour, 6 engines and 400 fuel from solar collectors (8 x 50, or 4 x 100) and some storage. Then send the ship out and it will not need refuelling and will travel until it hits somebody's minefield or tech levels rise to a level I detector and the ship gets detected.

2. Defense bonuses for ships.

[ 15 March 2002: Message edited by: Resident Alien 2 ]

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  #4  
Old March 15th, 2002, 12:30 PM
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Default Re: Stealth Armor

Resident Alien 2 is correct. If any of your units in a sector are detected by enemies in that sector, combat will occur and include all your units in that sector, even if some of them are cloaked. They will engage normally according to their orders. Thus, you can have a cloaked defense fleet over your planet to ambush attackers, for instance.

PvK
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  #5  
Old March 15th, 2002, 12:34 PM

Saxon Saxon is offline
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Default Re: Stealth Armor

Oh dear.

I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?

Thanks for the warning, time to rethink “The Grand Plan”.
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  #6  
Old March 15th, 2002, 12:52 PM
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Default Re: Stealth Armor

quote:
Originally posted by Saxon:
Oh dear.

I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?

Thanks for the warning, time to rethink “The Grand Plan”.



Cloak III = 100 supplies used, per turn I guess.
Stealth Armour = 0
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  #7  
Old March 16th, 2002, 02:46 AM

Gryphin Gryphin is offline
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Default Re: Stealth Armor

Ok, I give up.
I just spent 2 hours searching through text files. I just can't figure out hout to map a tech tree such as Armor and specificaly Stealth Armor.
Would someone please tell me how to "Map a Tree" and I will be glad to trace Armor, (and a few others).
< bowing my head deep with chagrin >>
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