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				March 15th, 2002, 07:02 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Stealth Armor
			 
             
			
		
		
		
		Oh okay *LOL* Aside from using the built in tech tree in research, I check the TechAreas text file as well as Components.... Im pretty sure that for stealth armor all ya need is Armor 4 or above... (or is it 3?) Coz I noticed that emissive, stealth, and scattering armor all seem to come around the same time... Level 5 gets you II in all 3 armors, and Level 6 I think gets you model III... Tracing it was easy from the built in tree, but crawling thru the TechAreas, while tedious, is a good way to figure out what opens what...coz each one has certain "Requirements".. and those requirements can be defined easilly in the file... Offhand I dont think there is a field for "open this tech up..." but rather, on the tech you want it to open up, you need to have a the "Requirement" field say that the other tech be a certain level... Am I making sense? My buzz is gone so I should be a little more clarified *LOL* 
PS - If I still am nowhere near the mark, then I am not buzzed ENOUGH. So therein would lie the problem       
Careful though, I added a custom tech to be found on planets, and I positioned in the file below Massive Shielding and Above Solar Sails, and since it was an existing game, my solar sails disappeared *LOL* Now I only append new stuff to the end of the data files... Id rather not gut them and play with the order of components... I cant be without my sails now....
 
EDIT - TechAreas has the requirements of all tech areas and tech levels bunched together, I think... Its a hefty file.
 
[ 15 March 2002: Message edited by: Cynapse ]  
		
	
		
		
		
		
		
		
			
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				March 15th, 2002, 07:24 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Cynapse: 
When your solar sails dissapeared, that was probably because you inserted a double blank line when pasting in your new components. 
 
SE4 quits reading as soon as it hits two blank lines in a row. 
 
 
If you know what you want to research: 
1) open components.txt 
 - search for the component in question 
 - look at the tech requirements 
2) open techareas.txt 
 - search for the tech areas mentioned in #1 
3) Follow the requirements for step #2 recursively. 
 
Amongst all the other projects I'm doing, I'll see about creating a quick graphical tech tree this weekend. 
		
	
		
		
		
		
		
		
			
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				March 15th, 2002, 07:25 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Cynapse, 
Almost there, (and can I have some of what you are smoking?)  My doc won't let me have beer. 
If I were to search through the TechAreas.txt,  
What proccess would I use to backtrack from a given tech to get to the desired tech? 
I love / hate the written American Language.  Want to meet in Tuscon next February?  We can discuss it then. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2002, 07:28 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Suicide Junkie  
Our post crossed. 
Thanks, that is exactly what I was looking for. 
Maybe if my sweetheart lets me, I'll do the tree. 
 
EDIT: SJ, admit it, you have a team of 3 or 4 working with you on these things, right?  Please say yes, (for my egos sake). 
And thanks for all the help. 
 
[ 15 March 2002: Message edited by: Gryphin ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2002, 07:59 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		SJ - Yeah I saw some extra lines and just deleted them... coz at first it would spit out errors "Cannot find Stellar Harnessing tech" etc... I fixed that and the sails were still missing, so afterwards I just moved it to the end of the file to be safe *LOL* I cant help but love the way everything is a text file... brilliant. I'd hate to be forced to use some graphical editor - dont get me wrong, they're great, but sometimes troubleshooting has to be taken down to the raw data level ...  
 
Thanks for jumping in and saving the day SJ, I almost had to share some of my stash with Gryphin!! *LOL*  
 
PS - You actually come around Tuscon much Gryphin? 
		
	
		
		
		
		
		
		
			
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				March 15th, 2002, 08:03 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Cynapse , 
I try to get to Tucson every other February.  I love hiking in Tanke Verde mountains and others. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2002, 08:12 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Right on... I like the Squaw Peak Mountains here in Phoenix myself... I havent been to Tucson is so many years, I grew up there but left it far behind *LOL* I may need to check that hike spot out... 
		
	
		
		
		
		
		
		
			
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				March 15th, 2002, 08:27 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		This is a tree of the standard techs I had made a long time ago 
tree.txt
[ 15 March 2002: Message edited by: Andrés Lescano ]  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2002, 08:28 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Cynapse, 
I don't to clog up this thread. Please feel free to stop by the  
"Ye Olde Galactic Bar & Grill & Phong's Head Cantina" 
In the short run you can see a few of my photos of the area here:
 http://www.windingstream.com/arizona.html
Enjoy  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2002, 08:42 PM
			
			
			
		  
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				Re: Stealth Armor
			 
             
			
		
		
		
		Andrés: 
I'm pretty sure that "energy stream weapons" and "Energy pulse weapons" do not require physics 1.  I doubt that "Sensors" requires physics 1, but I'm not completely sure. 
 
Other than that, very nice.  It would convert very naturally into a Lines & Circles graph, plus have the advantage of showing the multiple prerequisites neatly. 
		
	
		
		
		
		
		
		
			
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