.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old November 27th, 2007, 07:37 PM

Deputy Deputy is offline
BANNED USER
 
Join Date: Nov 2007
Location: Silver City, NM, USA
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Deputy is on a distinguished road
Default Re: OOBs way out of whack?

I am in Italy in this campaign. I just can't see where ANY bazooka should be able to easily kill a Tiger at ANY range or in any terrian. It didn't happen in the real war and the chances of it happening in the sim should be zero if I have US Prefs set at lowest number and all Germans set at max numbers. The WW2 bazooka was almost useless against a Tiger unless you hit it from the rear or hit a track. And all US kills so far have been frontal hits. The Tiger shooting both cannon and machinegun against the bazooka takes numerous hits just to get ONE injury. I pounded an Infantry platoon with 5 Tigers from 3 hexes away and the worst that happened was they got "pinned". That's with machineguns AND cannon. US and German Infantry are in the same terrain. US Infantry fire is deadly against German Infantry from 10 hexes away. German Infantry, including the MG42, is worthless. Doesn't even cause US troops to hit the ground.

When I do this in WinSPBMT everything works as it should. Soviet T-80 tanks can't hit the targets, and when they do hit them, it bounces off. Even aluminum APCs survive the hits. Same with Soviet anti-tank missiles. Most times they miss completely. I still think I am gonna have to hack the OOB and reduce the abilities of the US.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.