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				November 28th, 2007, 03:11 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Cause of scale-loss bug found!
	
			 
             
			
		
		
		
		Normally each province has a randomly determined poptype. Poptype numbers run between 25 and 90, but some cannot appear randomly. #poptype <nbr> in a map file sets the poptype of a province to the specified poptype instead of having it randomly determined. If you set a non-existent poptype (i.e. 90+), no units can be recruited from that province. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2007, 03:19 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		I hope this gets fixed in the last patch. I got hit hard with this in a game where I had order 3 prod 3 taken away early in the game. T'was a hard kick in the nads. 
 
Jazzepi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2007, 03:29 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		 I was burned badly in Epic Heroes II by this infamous bug! A conspiracy I say. A conspiracy.    
		
	
		
		
		
		
		
		
			
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				November 28th, 2007, 03:33 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		IndyPendant, this is, as far as I am concerned, the most important post in this 
forum in the last year.  If I have to point out to the most annoying bug, this 
is it.  And now there is a chance it gets fixed. 
 
I suggest the next patch contains a mercenary sage named IndyPendant, with at  
least 20 research, and bad event cancellation.  :-) 
		
	
		
		
		
		
		
		
			
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				November 28th, 2007, 04:40 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2007, 05:23 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		Still, it shows the connection between pop types and this bug. Very very important find. I was hunting the cause of this bug since Dom2 beta. Never really managed to reproduce it. 
 
Damn good job IndyPendant. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2007, 06:34 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		
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				quantum_mechani said: 
While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.  
			
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 If it's linked to poptypes, it could be linked to certain specific poptypes more than others and if the underlying poptype is a problematic one, it could cause the problem. So, as Daynarr said, this is a very important thing. It's the first concrete clue since Strages Sanctus managed to reproduce the bug on a specific map in a specific province and a damn sight more informative and general than that one too.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2007, 07:22 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		I am wandering around this forum since at least one year and heard full of angry comments against this bug. 
Personnaly, I never experiment it (or more probably, I never paid attention to it because I'm playing for fun and never look at the scales except at some very specific moments, like cold temperature when attacking C'Tis ...    ).
 
But nontheless, I have to applause IndyPendant for his finding.
 
I fully agree with Tuidjy : the next patch should include an hommage to this Great Man (not even a God !!! Damn' !).
 
It has to be said.
 
Now, back to work     
		
	
		
		
		
		
		
		
			
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				November 28th, 2007, 10:33 AM
			
			
			
		  
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				Re: Cause of scale-loss bug found!
			 
             
			
		
		
		
		I have a single data point.  A couple of weeks ago I tried a map edit with #poptype 30 in my starting province and did not have the problem.  I also placed a #knownfeature in the starting province and a buffed pretender.  Nation - MA Tien Chin. 
 
This was on a approx. 210 province map generated using random map maker.  Approximate settings were height 3000, width 2000, 210 provinces, water 12%, mountain 50%, rugged 50%, river 700.  (Values are pretty close, all my random maps are made with approx. same settings.) 
 
May be data, may be noise.   Good luck. 
		
	
		
		
		
		
		
		
			
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