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  #1  
Old November 29th, 2007, 11:55 PM

Zeldor Zeldor is offline
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Default Re: World of Geometry (337 prov)

Ok, I think I have new things but without map images for them. Oh, did you check if every player has the same amount of easy to get provinces? I see some garrisons are 3 provinces from one capitol and 4 from another one.
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Old November 30th, 2007, 04:43 AM
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Twan Twan is offline
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Default Re: World of Geometry (337 prov)

To have the new map with a different name, you have to change the line where the tga is called in the beginning of the .map file :

-- Title and image file
#dom2title World of Geometry
#imagefile worldofgeometry.tga <--- here the 2

About starting realms, all players normally should have a net of 12 or 13 provinces (capitol + 11 or 12) without special garrisons (land players with 13 get a little less population in the starting area). But of course in some directions they encounter garrisons fast (capitols are 6 to 7 provinces away from each other, and there is always a garrison of worshipers of enslaved gods between them)
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Old November 30th, 2007, 05:08 AM

Zeldor Zeldor is offline
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Default Re: World of Geometry (337 prov)

Thanks, I wasn't sure if I can just edit it in text editor.
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Old December 2nd, 2007, 11:29 PM

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Default Re: World of Geometry (337 prov)

Love the map so far;

I think I found a bug in prov 23: blank magic site.
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Old December 3rd, 2007, 08:40 AM
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Default Re: World of Geometry (337 prov)

Do yo have the academy underneath site in the province + a blank site or only a blank one ?
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Old December 3rd, 2007, 11:53 PM

GunslingerV GunslingerV is offline
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Default Re: World of Geometry (337 prov)

Currently what's showing up is Cold Currents + a Blank site; I'll akashic record it to see if there's an academy underneath site.

Ok, no academy site in province, just a blank one.
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Old December 4th, 2007, 10:24 AM
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Default Re: World of Geometry (337 prov)

Argh it's a huge bug :

I've tried to give me the provinces with Academy Underneath at start in a test map.

The result is :
- instead of Academy Underneath I get "Temple of the Land" (Mictlan eagle warrior site) with non recruitable units (as they are national and land only)
- all units of the special garrisons in the provinces are legionnaires or "old standard" instead of what they should be (hydromancers, tritons, shark knights) ; here too units are called by names and not IDs so I don't know what may cause the bug

(Note that I had deep seas garrisons disappearing without reason in previous test games -probably because of this bug making them land units-, I've changed and tested many but probably not these ones)
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