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November 30th, 2007, 03:58 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,988
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Re: OOBs way out of whack?
Quote:
I think you will see, as I did, that it shows less than 200 meters.
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3 hexes is 150 metres, which is less than 200 metres (4 hexes).
Time to end this circular argument, you have your views and can edit your OOB set to whatever you feel is correct, with the Mobhack editor, should you wish.
Cheers
Andy
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November 30th, 2007, 05:56 PM
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BANNED USER
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Join Date: Nov 2007
Location: Silver City, NM, USA
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Re: OOBs way out of whack?
Quote:
Mobhack said:
Quote:
I think you will see, as I did, that it shows less than 200 meters.
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3 hexes is 150 metres, which is less than 200 metres (4 hexes).
Time to end this circular argument, you have your views and can edit your OOB set to whatever you feel is correct, with the Mobhack editor, should you wish.
Cheers
Andy
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Roger that!!!
Dep...salutes and heads for the OOB Editing room 
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November 30th, 2007, 06:46 PM
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Shrapnel Fanatic
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Re: OOBs way out of whack?
And PLEASE don't forget to read the GG before you do so we don't have any further remarks like "Since each hex is 250 meters across ".... with two paragraphs of augments to support the flawed idea......... OK?
Also, Narwan AND PatG AND Marek_Tucan AND I have said the game results you claim to have seen are WAY out of whack with what everyone experiences. PatG suggested you " try a complete delete and reinstall " It is an excellent suggestion because NOBODY and I mean NOBODY ( but you ) thinks ........" the OOBs slanted so much at an Allied advantage in WinSPWW2 that altering the Preferences makes no difference whatsoever"
So , I would highly recommend that you delete your existing install and do new one. This has helped people in the past when things don't jive with what everyone else sees.
OK?
Don
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November 30th, 2007, 08:54 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
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Re: OOBs way out of whack?
Whew, what a read. I for one don't think the OOB's are "out of whack". I've changed the odd thing for example increasing the HE kills points for the MG42 a couple points. However, besides Equipment and Units I have created myself, I have found little need for change.
As DRG has repeated and with great patience I might add, a lot of problems seem to arise based on how the player perceives the scale and how the players own tactical abilities are honed.
Many factors go into one shot from an SMG for example:
-Is it the Sqds primary weapon, or secondary (which means one SMG).
-Location of shooter(s) open, trees, dug in, moving, Buildings etc.
-Location of target, as mentioned plus elevation, same hex, etc.
-Type of troops.
-Leadership.
-Morale
-Experience.
-Any suppression.
Plus others I didn’t think of I’m sure
I wonder sometimes how many people who play this game, have played board games. The great ones could take some time to figure out all the factors involved in one shot, ever before the die were cast. Small campaign games could take months to play, and forget about fighting one battle in an evening. Saving the game meant putting it under lock and key so the kids, pets or even your spouse didn’t knock the board or worst yet dump it on the floor. Not to mention trying to find someone to game with and had a room they could shut off from the world for months or years.
This to me has always been the ultimate beauty of this game since it’s DOS days in 1994 IIRC. Since those days I’m sure thousands of upgrades and changes have taken place. At first by the paid devotees, then by many named and I’m sure nameless people for the love of the game. And yet we can still change hundreds if not thousands of things ourselves if we choose.
Steel Panthers Rules, I love the Game, and hey if something bugs you, YOU CAN change it, sometimes it takes time, but trust me it’s worth it.
Hope I didn’t go ranty.
Prosit, Panzer Bob
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December 1st, 2007, 07:28 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: OOBs way out of whack?
Quote:
PanzerBob said:
I wonder sometimes how many people who play this game, have played board games.
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OT, but when I was small I made some makeshift rules (including D6) for vicious battles with 1/72 stuff (incl. soldiers) on the floor of my room  And then came the Steel Panthers  Took me a while to start enjoying them (was way slower and more demanding in tbrain department than Dune 2  ) but then I caught on...
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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December 2nd, 2007, 06:41 PM
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BANNED USER
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Join Date: Nov 2007
Location: Silver City, NM, USA
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Re: OOBs way out of whack?
Quote:
PanzerBob said:
Whew, what a read. I for one don't think the OOB's are "out of whack". I've changed the odd thing for example increasing the HE kills points for the MG42 a couple points. However, besides Equipment and Units I have created myself, I have found little need for change.
As DRG has repeated and with great patience I might add, a lot of problems seem to arise based on how the player perceives the scale and how the players own tactical abilities are honed.
Many factors go into one shot from an SMG for example:
-Is it the Sqds primary weapon, or secondary (which means one SMG).
-Location of shooter(s) open, trees, dug in, moving, Buildings etc.
-Location of target, as mentioned plus elevation, same hex, etc.
-Type of troops.
-Leadership.
-Morale
-Experience.
-Any suppression.
Plus others I didn’t think of I’m sure
I wonder sometimes how many people who play this game, have played board games. The great ones could take some time to figure out all the factors involved in one shot, ever before the die were cast. Small campaign games could take months to play, and forget about fighting one battle in an evening. Saving the game meant putting it under lock and key so the kids, pets or even your spouse didn’t knock the board or worst yet dump it on the floor. Not to mention trying to find someone to game with and had a room they could shut off from the world for months or years.
This to me has always been the ultimate beauty of this game since it’s DOS days in 1994 IIRC. Since those days I’m sure thousands of upgrades and changes have taken place. At first by the paid devotees, then by many named and I’m sure nameless people for the love of the game. And yet we can still change hundreds if not thousands of things ourselves if we choose.
Steel Panthers Rules, I love the Game, and hey if something bugs you, YOU CAN change it, sometimes it takes time, but trust me it’s worth it.
Hope I didn’t go ranty.
Prosit, Panzer Bob
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Well I did the full removal, re-install and patch and I STILL think some weapons abilities are out of whack, along with the Preferences adjustment. And I'm grateful that I can edit the OOB to get them closer to what I think they should be.
As to my background, I am an old geezer (age 58) that started out on Avalon Hill WW2 board games back in the 60s. When Steel Panthers came out for computers, I was in 7th heaven. Gobbled it up along with Steel Panthers Modern Battles and the third version with Brigade-sized units (which I wasn't too crazy about). After that I grabbed the Talonsoft East Front and West Front comp games. I wish those dang things would run on WinXP, but everything I tried, which was about EVERYTHING you could do short of re-installing Win98 with a dual boot system, didn't work.
I bought Steel Panthers: World at War a few years ago, and other than the occasional crash to desktop and graphics driver issues, was an EXCELLENT sim. Most all of the problems have been corrected on it now. WinSPWW2 and WinSPMBT I recently purchased. Of the two, I prefer the modern battles. Just seems to have fewer "issues" with them as far as OOB is concerned. I will adjust the OOB of WinSPWW2 and over time get it to the way I like it. No problemo. Not sure what to do about the Preferences thing.
Dep
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December 2nd, 2007, 08:10 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: OOBs way out of whack?
Good Day, Deputy
First off Sir, I hope I didn't come off as insulting to you. My comments were meant generally. Even though you have 12 years on me your gaming background sure seems similar to mine, BoB being my first game I owned and then in to succession of AH games, then into ASL and my last obsession being MBT when Steel Panthers appeared.
I just read though everything again, and I just don't seem to have these problems. OR Maybe I'm working around them without a second thought these days, I play SPWWII a lot. I generally have my own SOP's for use of Infantry Weapons, MGs I expect suppression only, Rifles and AR's I try to limit them to no shots before 300m and even then I will try to wait until the enemy closes, Long Range AT, half range closer if possible. Infantry also try to make sure they in position several turns before having to engage. These SOP's are only Plan A of course. Just a glimpse of my tactics.
As mentioned I've increased MG42's to HE 10, decreases PIAT's to 100m, Bazookas and Panzershrecks to 200m. I decreased these two because of historical engagements ranges and the AI seems to use them like AT Guns instead of close in crewed AT rocket launchers.
Does this shed any light in your dilemmas?
Prosit!
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December 3rd, 2007, 01:30 PM
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BANNED USER
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Join Date: Nov 2007
Location: Silver City, NM, USA
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Re: OOBs way out of whack?
Quote:
PanzerBob said:
Good Day, Deputy
First off Sir, I hope I didn't come off as insulting to you. My comments were meant generally. Even though you have 12 years on me your gaming background sure seems similar to mine, BoB being my first game I owned and then in to succession of AH games, then into ASL and my last obsession being MBT when Steel Panthers appeared.
I just read though everything again, and I just don't seem to have these problems. OR Maybe I'm working around them without a second thought these days, I play SPWWII a lot. I generally have my own SOP's for use of Infantry Weapons, MGs I expect suppression only, Rifles and AR's I try to limit them to no shots before 300m and even then I will try to wait until the enemy closes, Long Range AT, half range closer if possible. Infantry also try to make sure they in position several turns before having to engage. These SOP's are only Plan A of course. Just a glimpse of my tactics.
As mentioned I've increased MG42's to HE 10, decreases PIAT's to 100m, Bazookas and Panzershrecks to 200m. I decreased these two because of historical engagements ranges and the AI seems to use them like AT Guns instead of close in crewed AT rocket launchers.
Does this shed any light in your dilemmas?
Prosit!
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Nahhh... no offense taken. 
The changes you made pretty much line up with what I plan on doing. Is there a thread or a file posted where people have made similar changes? Is the OOB a single file where if someone sent me theirs I could overwrite what I have to see how theirs works?
Really, the only big problem I have is with the Preferences adjustments. If I set one side at maximum, and one side at minimum, there should be MAJOR changes in the destructive power of one side over another. I don't see this happening. For armored vehicles, the changes seem to work well. But for Infantry, the changes don't seem to be as noticeable.
Dep
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