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December 1st, 2007, 07:41 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Elli (Closed, Readying)
Heh. Not really relevent to this game, but thought I'd share:
In one of my own test games I've been running for this, to help me try to decide what pretender to play, I managed to push a Mighty-AI Atlantis all the way back to his home castle, with only Shipwreckers and spammed mermen from two magic sites. (Granted, the sites allowed me roughly 50 mermen a turn, but still... ; )
Currently, he keeps sending out his 8-Candle, 400-hp, 55-regen-each-turn Wyrm to break my sieges, and I don't have the magic to go down there and nuke his butt. The last battle, that wyrm *single-handedly* routed a 300-merman army of mine without casting a single (useful) spell. I was hoping to turn-50 win the battle; no luck.
I'm sort of having a blast trying to contain the bugger, but I'm beginning to think I'll have to research water-breathers and either Dominion kill him or move some of Caelum's 'overpowered' *cough, hack* regular forces to take him out. My next strategy is to keep the wyrm busy with mermen for some more turns while I try Corpse Construct hordes.
The only good news about the whole thing is that the hordes (and hordes and hordes and hordes...) of cheap mermen I've been creating has me showing second-highest on the army graph, so none of the other AI's want to go to war with me...; )
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December 1st, 2007, 01:23 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Elli (Closed, Readying)
Who are we missing, and should I join? Should we start without them? That's the question I'll try and answer later this evening. Opinions welcome, probably best for me to wait until Sunday.
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December 1st, 2007, 02:54 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Elli (Closed, Readying)
Quote:
Lazy_Perfectionist said:
Who are we missing, and should I join? Should we start without them? That's the question I'll try and answer later this evening. Opinions welcome, probably best for me to wait until Sunday.
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Well LP we've pushed the deadline a couple of times I think. My vote is that we start no later than this evening with you joining in if you're so inclined. However, if you're too overloaded seven players on Aran (it's still Aran, right?) will still make for good game. Anyone disagree?
__________________
Power is an illusion...
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December 1st, 2007, 03:17 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Elli (Closed, Readying)
Uh, we have? I don't think I noticed anything to that effect, not at least on the forums. I thought the original deadline was end of the week (Sunday), but it was changed to Saturday because there was so much time.
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December 1st, 2007, 03:52 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Elli (Closed, Readying)
Hmmm...perhaps I'm mistaken--sorry.
__________________
Power is an illusion...
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December 1st, 2007, 04:20 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Elli (Closed, Readying)
I don´t remember deadline on sunday either but i supose i can wait.
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December 1st, 2007, 06:20 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Elli (Closed, Readying)
Only in Halls of Valhalla- but we didn't have a deadline so much as a minimum start time (not before Turkey Day). I'm kind of relaxed about the games in HoV, but because so many people show up to join once I spawn its own thread, then I start worrying about timelines.
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