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December 2nd, 2007, 05:24 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Poison Barbs - bugged?
Yeah, looks like you got spiked with a poison barb. Where's you get the info about it affecting attackers with short weapons? I seem to remember something like that too, but I can't find anything in the manual, and the in-game description just says "This unit is covered in poisonous barbs."
"Armour of Twisting Thorns" says in the manual that it affects attackers with short weapons only, but wearing "Armour of Twisting Thorns" does not give the same icon (Purple sea urchin) that Triton Troopers have.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 2nd, 2007, 05:54 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Poison Barbs - bugged?
Take a look at the Spine Devil description.
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December 2nd, 2007, 06:42 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Poison Barbs - bugged?
Okay, I see.
I guess this just has to be chalked up as karma. Your shark knight is biting a big huge chunk out of a spiky poison trooper. So even if he's got teeth as long as halberds, maybe he swallowed a bit too much of the spiky stuff.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 2nd, 2007, 07:04 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
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Re: Poison Barbs - bugged?
Haha, sorry about assuming the teeth were length 0 or 1, it's been ages since i saw one in a game. I guess that'll teach me not to check my assumptions.
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December 2nd, 2007, 02:09 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Poison Barbs - bugged?
The length 5 teeth could be so that the rider doesn't get poisoned when the shark bites the enemy. When the first form dies, it is just a large shark, correct? In that form I would expect it to have length 0-1 on its bite.
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December 2nd, 2007, 09:54 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Poison Barbs - bugged?
When a shark knight dies, nothing is left. Otherwise shark knight could be very useful.
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December 2nd, 2007, 10:00 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Poison Barbs - bugged?
Reading the log file, I found another interesting thing. Shark knight often repel with its shark bite. I had thought only primary weapon can repel.
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