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December 4th, 2007, 05:46 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: MA team game for new players, new thread
FrozenFalcon:
I have just checked to be sure:
- 2 land connections from plains [one north, one south]
- 4 gateways
- 4 water provinces around it
The central island has:
- Sphinx 6E6A6D, with stone idol and gems
- Celestial General, with Hell Sword, Spirit Helmet, Jade Armor, Chi Shoes, Pendant of Luck, Amulet of Resilience
- Lord of War with Sword of Swiftness, Shield of Gleaming Gold, Horned Helmet, Boots of the Messenger, Amulet of Missile Protection, Ring of Regeneration
- few Crushers
[of course it could change in newer map versions].
And with team game I think 3-5 VP are better, counted for a whole team, not one player [so set a double limit for a player and end game manually if one team has enough VP].
P.S. If one player from a team dies and he had like 2 VP cumulated, does that team lose that VP or keep them?
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December 4th, 2007, 05:47 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: MA team game for new players, new thread
Oh, standard settings or a big higher [125 or 150] for gold? Just asking because I want to make pretender 
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December 4th, 2007, 07:22 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: MA team game for new players, new thread
Hmm, FrozenFalcon's 2VP calculation is pretty cool. 76 turns is not too long at all. I can see that even 3VP would probably be fine (as it's unlikely that all 6 teams will keep on swapping control of the VP province).
It will be a crazy and bizarre game, with almost all attention focussed in one area. But while it will be a strange game I guess the VP thing will make it interesting and quite intense. Good work on converging on a decision.
Dominions will not handle the fact that teams will share VPs, so that'll have to be done manually, i.e. say you are going for 3 VPs, player 1 has 1 VP, player 2 has 2 VP and they are on the same team, you will just have to declare the game over. The game engine itself won't do that for you.
I can set up the game to accept pretenders whenever (don't need any details at all) - just give me a game name. FrozenFalcon - I heartily approve of your taking dictator status, excellent work. Good to get things organised.
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December 4th, 2007, 07:28 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: MA team game for new players, new thread
FrozenFalcon:
You forgot to mention that we use latest Worthy Heroes.
llamabeast:
I think 3 would be better, more strategic options.
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December 4th, 2007, 07:32 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
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Re: MA team game for new players, new thread
Let's have standard gold.
We can settle it as 3 VP:s per team, points for dropped players count too.
I have the newest version of WoG, and I have the same connections to the center. The documentation says that the center is 9 territories away from a starting point, so my guess about 2 years for center is definitely above maximum.
As for battle for VP:s, it takes now 13 years max so someone will definitely have 3 VP:s. And this time will probably be much smaller.
So, it is possible that the game goes on for a long time, but it can end in less than 4 years.
I think we have all settled then, now just Pretenders and server.
And nation from Gregstorm. And all need to download the map and Worthy Heroes mod.
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December 4th, 2007, 07:34 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: MA team game for new players, new thread
You need to place nations manually on the map so teams start next to each other. And then we need to use that map, I think. Or just llamaserver? Cause you can get info about starting positions from map file that way?
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December 4th, 2007, 07:51 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: MA team game for new players, new thread
I need to modify the map, but you guys don't need my modified version, only the server does. The map information is, surprisingly, encoded in the turn files the server sends out. Of course you need to download the map anyway so that you have the actual picture.
FrozenFalcon - can you give me a name for the game?
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December 4th, 2007, 07:56 PM
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First Lieutenant
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Join Date: Nov 2007
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Re: MA team game for new players, new thread
Can you give us (since we are new) specific instructions on what to download, what to send, etc.?
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December 4th, 2007, 08:32 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: MA team game for new players, new thread
Sure. Um, I can't quite face finding the threads to link to right now. But the map is top of the Mods and Maps subforum at the moment. Download the attachment and unzip it into your dominions3/maps folder.
Worthy Heroes is further down the page in the Mods and Maps forum, but I think it's still on the front page. Download it and stick the bits from the zip into the appropriate folders.
I'll post instructions on uploading pretenders once I've created the game (just need a name).
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December 4th, 2007, 08:55 PM
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Corporal
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Join Date: Nov 2007
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Re: MA team game for new players, new thread
World of Geometry
Worthy Heroes
First is the map, latter is a mod. You need to extract the first to your map directory at your dominions directory, and the latter to your dominions directory (it already contains the mods directory assignment itself so at least Winrar can unpack it correctly if you use the dom directory).
The mod needs to be turned on. It can be done at Preferences menu.
When you have your Pretender ready, send it to the host (Llamabeast'll inform us about the proper adress, I guess). You'll find it \savedgames\newlords\ at your dominions directory, it'll look something like mid_yournation_x.2h.
When the game is ready, you'll receive .trn-file, which you have to put a directory named as the game (at /savedgames, you'll have to greate a directory /epikbattel/ (typos intended) and put the .trn-file you'll receive from host there. Then, start dominions, select play existing game, play your turn and select save and exit. At the game directory, you'll now find a file that has the game name and ending .2h (for example, epikbattel.2h). This you send to host. Then host waits for all the files and runs a turn and sents the trn-files and so on.
Hope it became clear. Llamabeast'll fill out if I missed anything or was wrong / vague in something.
So, I've decided the game name will be EpikBattel. Let's set the Pretender deadline on friday of this week; I believe all who have signed have that much time at some point.
Llamabeast will tell all the adresses needed for playing the game; here is the monitoring site for his server, so you can see who have done their turns or who have yet to send their pretenders and so on.
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