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December 4th, 2007, 08:55 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
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Re: MA team game for new players, new thread
World of Geometry
Worthy Heroes
First is the map, latter is a mod. You need to extract the first to your map directory at your dominions directory, and the latter to your dominions directory (it already contains the mods directory assignment itself so at least Winrar can unpack it correctly if you use the dom directory).
The mod needs to be turned on. It can be done at Preferences menu.
When you have your Pretender ready, send it to the host (Llamabeast'll inform us about the proper adress, I guess). You'll find it \savedgames\newlords\ at your dominions directory, it'll look something like mid_yournation_x.2h.
When the game is ready, you'll receive .trn-file, which you have to put a directory named as the game (at /savedgames, you'll have to greate a directory /epikbattel/ (typos intended) and put the .trn-file you'll receive from host there. Then, start dominions, select play existing game, play your turn and select save and exit. At the game directory, you'll now find a file that has the game name and ending .2h (for example, epikbattel.2h). This you send to host. Then host waits for all the files and runs a turn and sents the trn-files and so on.
Hope it became clear. Llamabeast'll fill out if I missed anything or was wrong / vague in something.
So, I've decided the game name will be EpikBattel. Let's set the Pretender deadline on friday of this week; I believe all who have signed have that much time at some point.
Llamabeast will tell all the adresses needed for playing the game; here is the monitoring site for his server, so you can see who have done their turns or who have yet to send their pretenders and so on.
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December 4th, 2007, 09:00 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: MA team game for new players, new thread
Please remember that you MUST have the mod enabled while creating the pretender, otherwise there can be problem [I think it would reject a pretender].
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December 4th, 2007, 09:04 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: MA team game for new players, new thread
Hi Zeldor - can I just ask that you take down/mung the addresses there? I'm really trying to avoid getting got by too many spambots.
All the instructions for submitting a pretender, and later for playing turns, are in my FAQ (linked in my signature).
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December 4th, 2007, 09:07 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: MA team game for new players, new thread
Okay, the game is now accepting pretenders. To be explicit about what you need to do:
Firstly, you should only join a game if you've found there's a thread for it on this board, you've read it, and they're still looking for players. Then you should post on the thread saying what nation you'll be. To actually join the game:
- Make sure you have the same mods enabled as the game you're playing in (Preferences->Mod Preferences) although only mods affecting pretender design, such as Conceptual Balance, actually matter
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'EpikBattel' in the subject line of your e-mail
A few minutes later you should get a confirmation e-mail, and if you check the website ( www.llamaserver.net ) you should find your nation added to the list of nations which have joined the game.
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December 4th, 2007, 09:11 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: MA team game for new players, new thread
Oh, sorry for that. Forgot about that issues 
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December 4th, 2007, 10:10 PM
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Corporal
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Join Date: Nov 2007
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Re: MA team game for new players, new thread
Quote:
llamabeast said:
Hi Zeldor - can I just ask that you take down/mung the addresses there? I'm really trying to avoid getting got by too many spambots.
All the instructions for submitting a pretender, and later for playing turns, are in my FAQ (linked in my signature).
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Is that true for Worthy Heroes? I thought that was only the case for mods that modify the pretender itself? At least I thought I had read that somewhere...
Anyhow, how do you guys separate the pretenders with and without mods? Last time I started a MP game, I don't remember it asking for the pretender to use, it just seemed to pick one...
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December 4th, 2007, 10:24 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: MA team game for new players, new thread
Networkingguru:
Well, I think it is not worth taking the risk and as it is newbie game we should all make good habits
You should know what name you give. But pretenders for the same age/nation are named like mid_mictlan_0.2h then _1.2h _2.2h and so on.
You can create a pretender if you play by network, I think. But with PBEM game exists only [well, almost] on hosting server. And he needs all pretenders to create the game.
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December 4th, 2007, 10:41 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: MA team game for new players, new thread
So does llamabeast have the start-location placement taken care of or do you want me to handle that? (I do this a lot and am happy to help.)
Have all of you finalized your nation choices?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 4th, 2007, 11:45 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
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Re: MA team game for new players, new thread
Gregstorm said that he might want to change his nation, but everyone else has decided.
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