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  #1  
Old December 5th, 2007, 07:07 AM
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Default Re: [beginner] a Zerg nation ?



I'll take a look to your mods Sombre, but I am not able to create graphics like yours :-(
did you create the skaven ex nihilo ?
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Old December 5th, 2007, 08:55 AM

Sombre Sombre is offline
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Default Re: [beginner] a Zerg nation ?

Yep. Well I looked at Warhammer miniatures and artwork, but I didn't use anything as a base or copy/paste.

I'm no artist and I don't have any hidden artistic ability to my knowledge. I just kept making sprites and got a bit more practiced at it. I think anyone can do it, pretty much. Especially now the vanilla sprites are available. I never really used them.
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Old December 10th, 2007, 06:27 AM
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Default Re: [beginner] a Zerg nation ?

There's already one nation that uses insects spwaning other insects. I don't remember all the details, but it has:

- mobile queens that shapechange (permanently) into immobile, magically more powerful, auto-spawning queens
- blood-based summon spells get you more queens (the mobile ones)
- new "races" (fliers, amphibian etc) come from researching a new kind of a queen summon, who is then morphed into a "building" and starts auto-swapning.


I think the different queens also had different magics, and thus could summon their own spawn via blood spells easily, but had trouble summoning other specialized types.
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Old December 10th, 2007, 02:09 PM
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Default Re: [beginner] a Zerg nation ?

Insectoid Mod
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  #5  
Old December 10th, 2007, 03:30 PM

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Default Re: [beginner] a Zerg nation ?

I think that limit of units you can recruit per turn in a fort could make it hard.
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Old December 10th, 2007, 11:02 PM
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Default Re: [beginner] a Zerg nation ?

100 is limiting? O_o

Besides, autospawners would be much more thematic than individual recruits.
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Old December 11th, 2007, 02:34 AM

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Default Re: [beginner] a Zerg nation ?

I found 100 limiting even for TC on SP
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