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December 5th, 2007, 12:17 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: Learning to love Resources
I do also think resource is important for many factions, as it allows you to make a bigger recruitment in a specific area of your empire/kingdom.
Not only will it reduce the micromanagement of putting your small armies together, you'll also save some months by recruiting directly in the fort who's the closer to the battlefront, being able to support a progresion in ennemy territory with rapidly set up armies, or to stop an invasion dead.
You also recover more rapidly of a crushing defeat, being able to transform your sudden increase in income into shiny new troops.
Even late game, it allows you to have a better equipped spell fodder, which can be usefull (apart against charm/domination spells).
After all, if your plans to crush your evil foes in a majestuous blitz fail (but it won't...), you can still expect to win an attrition war.(by recruiting more troops than he is)
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December 6th, 2007, 01:56 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Learning to love Resources
Production would be way better if resources saved up in a province.
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December 6th, 2007, 03:49 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Learning to love Resources
Quote:
KissBlade said:
Production would be way better if resources saved up in a province.
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Someone mentioned the idea of upgrading troop's weapons and armor. I really liked this notion myself.
The problem is that gold accumulates and can be spent on many different things, so more gold income is always a benefit. Production is lost when not used, so a high production becomes a waste towards the end game. Would be nice if it did something. I was thinking also that production could provide a small amount of "free units" that would be produced without cost every turn, not automatically, just as a couple in the front of the production que worth X amount of resources.
Jazzepi
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December 6th, 2007, 10:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Learning to love Resources
What if unspent production slowly added to province defense? Up to a level of half the max resources, say? With a cap of something like 30.
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December 7th, 2007, 01:01 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Learning to love Resources
You mean 50% of resources would be treated as gold investment into PD? So 30 unspent resources would be like 15 gold put into PD?
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December 7th, 2007, 01:30 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Learning to love Resources
And the conscription bonus of T'ien Ch'i increases the unspent resources by order * dominion strength for this purpose  ?
This is actually a good proposal that would work well, I think. It would help to reduce the prevalence of small forces raiding, which I found annoying on a micromanagement basis.
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December 7th, 2007, 01:34 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Learning to love Resources
But how would Productivity work here? What base values and what bonuses? Just giving that with productivity 0 could really change game balance. And if it worked only with prod scale then what about sloth?
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