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  #1  
Old December 6th, 2007, 03:49 AM
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Default Re: Learning to love Resources

Quote:
KissBlade said:
Production would be way better if resources saved up in a province.
Someone mentioned the idea of upgrading troop's weapons and armor. I really liked this notion myself.

The problem is that gold accumulates and can be spent on many different things, so more gold income is always a benefit. Production is lost when not used, so a high production becomes a waste towards the end game. Would be nice if it did something. I was thinking also that production could provide a small amount of "free units" that would be produced without cost every turn, not automatically, just as a couple in the front of the production que worth X amount of resources.

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Old December 6th, 2007, 10:13 PM

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Default Re: Learning to love Resources

What if unspent production slowly added to province defense? Up to a level of half the max resources, say? With a cap of something like 30.
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Old December 7th, 2007, 01:01 AM

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Default Re: Learning to love Resources

You mean 50% of resources would be treated as gold investment into PD? So 30 unspent resources would be like 15 gold put into PD?
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Old December 7th, 2007, 01:30 AM
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Default Re: Learning to love Resources

And the conscription bonus of T'ien Ch'i increases the unspent resources by order * dominion strength for this purpose ?

This is actually a good proposal that would work well, I think. It would help to reduce the prevalence of small forces raiding, which I found annoying on a micromanagement basis.
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Old December 7th, 2007, 01:34 AM

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Default Re: Learning to love Resources

But how would Productivity work here? What base values and what bonuses? Just giving that with productivity 0 could really change game balance. And if it worked only with prod scale then what about sloth?
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  #6  
Old December 7th, 2007, 01:46 AM
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Default Re: Learning to love Resources

How's this for a proposal:

Sloth -3 =
-45% resources,
unspent resources do not accumulate towards province defense, province defense has a 15% chance of degrading 1 pt each turn,
building costs increased by 30%,
forts take an additional turn to construct,

Sloth -2 =
-30% resources,
unspent resources do not accumulate towards province defense, province defense has a 10% chance of degrading 1 pt each turn,
building costs increased by 20%,
forts take an extra turn to construct.

Sloth -1 =
-15% resources,
unspent resources do not accumulate towards province defense, province defense has a 5% chance of degrading 1 pt each turn,
building costs increased by 10%.

Prod +1 =
+15% resources,
10% of unspent available resources accumulate towards province defense,
building costs reduced by 10%.

Prod +2 =
+30% resources,
20% of unspent available resources accumulate towards province defense,
building costs reduced by 20%,
fort construction time reduced by 1 turn.

Prod +3 =
+45% resources,
30% of unspent available resources accumulate towards province defense,
building costs reduced by 30%,
fort construction time reduced by 1 turn.

Available resources exclude hidden resources and include resources brought into the province by forts.
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Old December 7th, 2007, 02:06 AM

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Default Re: Learning to love Resources

I definitely like the idea of unspent resources aiding the province.

I'm not sure it should only be PD, though--I would like to see them randomly improve anything that can be improved.
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Old December 7th, 2007, 02:15 AM
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Default Re: Learning to love Resources

The PD change to sloth sounds like painful death by micromanagement to me. If I want 3PD in every one of my 120 provinces to prevent sudden loss of empire to a horde of scouts, that's painful to check and fix every turn. Maybe capped at a minimum it might not be so bad?
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