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December 6th, 2007, 09:17 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Starting setup for LA Ulm
@Olive and how do you start your Vampire count factory with an Emprisonned Pretendant ?
a major drawback isn'it ?
ps : sorry for the up, But I need ideas about LA Ulm 
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December 6th, 2007, 10:43 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Starting setup for LA Ulm
I'm really liking LA Ulm. Just to be different I went with this pretender:
Great Sage (Body 251, 10 hits)
Magic: Fire 1 Earth 2 Astral 4 Death 4 Blood 4
Dominion 6
Scales: Turmoil 3 Growth 1 Fortune 3 Drain 2
Awake
The Sage researches Thaum 2, Enchant 1, Const 4, Enchant 3, and would also kick off blood hunting except with Luck 3 I always get a hero early enough to do that with the hero instead. S4 is dangerous, actually overall the god is weak, but he's a scholar, not a fighter. S4D4B4 is a pretty meh bless for the ghouls, but they're just a little bonus with higher MR, the real focus is on getting xbows, a few more shields if I need them, and Counts Counts Counts! And more Counts!
I grab fortune tellers to start, totally cancels the few bad events I might get from turmoil. Plus the rangers are cheap enough in both gold and resources, and pack enough punch that I can still take a province a turn at the start.
Thaum 2 is for the S2s to Mind Burn anything spectacularly nasty I might run into early.
Drain 2 is nice for the points and for MR. My death gems go into skulls to make up for the low research on my fortune tellers.
I don't recruit a whole lot of 2nd tier dudes, mostly I stick with the fortune tellers. And I find I'm hiring a lot of the H2 priests after the first year to ensure I've got positive dominion everywhere. I haven't managed to find a good use for the massive stealth on the mages yet. Any ideas there?
I could probably drop the F1 since I never end up making Soul Contracts when I could be making another Count. But I've got 10 free points in the build, so ... there it goes.
I've tried a Dom7, Drain3 variation of this too, and it's not bad either.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 6th, 2007, 10:49 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Starting setup for LA Ulm
@vfb but your research is very slow, with drain 2 or 3 !
You have poor researchers yet, your sage is enough to counterbalance the drain scales ?
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December 6th, 2007, 11:01 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Starting setup for LA Ulm
Yep, the great sage is awake and generating 24 points of research a turn. Recruiting one fortune teller a turn, that's a total of 522 research after 12 months. Const 4 is only 360 points, but I am getting Thaum 2 and Enchant 1 first, for a total of 500 points needed.
Once I've got Const 4, it's 1 turn for the sage to forge a skull staff and hand it to a S1D1 fortune teller to make skulls every 4 or 5 turns. The staff gets borrowed by the first Count out the gate when he needs to make more Counts.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 6th, 2007, 11:04 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Starting setup for LA Ulm
The stealthy mages are spies, right?
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December 6th, 2007, 11:15 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Starting setup for LA Ulm
Thanks! I never noticed that. Yep, they give commander reports and can instill uprisings. Cool, even the cheap 80 gold 1st tier (S1 illuminated ones) are spies. Unmindhuntable spies! (pardon my German).
I was already happy with LA Ulm's raw army power, Counts, and inquisitor priests. Spies just makes them even cooler!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 6th, 2007, 11:52 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Starting setup for LA Ulm
Personally, given their write-up and the fact that it's hard to justify wasting mages on spying, I should think that they should get a 'genderless' seduction ability. Think of it as Mind Control. It would also be a way for them to diversify their magic.
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