.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 6th, 2007, 08:08 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Unless you resize or skew/rotate a sprite you shouldnt get bleedover dark pixels. I dont use Gimp so cant help you with that. You dont have to use transparency at all, if you paint on pure black (0,0,0) background. Personally, I only use transparency when I'm playing with alot of layers.
Reply With Quote
  #2  
Old December 6th, 2007, 08:26 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Actually I use resize and rotate quite a bit. I find for instance if trying to get a nice graduated shade on a small sprite, it is easier to paint the shading with an airbrush tool on a 'sprite' three times larger then shrink down. In fact in order to get a nicer blending effect, even on sprites that I have built pixel by pixel at the normal sprite size, I will often blow it up to three times it's size and use the blend tool to get a cleaner shading. When then shrunk back down, the pixel shading looks far better. This way I can build the sprite using only a handful of shade gradations and still make it look like I used dozens.

I stand however in awe of your sprite painting talents Amos.
__________________
Chaos Undivided Race Mod
Reply With Quote
  #3  
Old December 6th, 2007, 09:02 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Mod thread- WH hordes of chaos

Just had my first very quick look at this - good work! Looks like it will be a really nice mod. It's already really good fun.

A couple of quick comments:

- Maybe the graphics for the units from the different gods could be somehow differentiated a little more, apart from just their weapons? Maybe Khorne could have red armour or red edging to the armour, Nurgle could be covered in rust and mould, etc..

- I think the Champions and Lords may be a bit overpowered, or at least it warrants looking into. The only ones I tried were the Slaanesh ones. Two Champions of Slaanesh or one Lord are enough to conquer pretty much any indie province - I think that makes them overpowered. If you want to keep cool uber Lords (and they are pretty cool), maybe they could be summons.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old December 6th, 2007, 09:04 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Applying light "Blur" filter would be far neater. But I dont know if Gimp has filters and anyway you dont need it. Just resize the canvas (not the size) to anything other than the standard (64x64, 128x128 etc.). It will look like the sprite contains more pixels than it does.
Reply With Quote
  #5  
Old December 6th, 2007, 10:12 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Quote:
llamabeast said:
Just had my first very quick look at this - good work! Looks like it will be a really nice mod. It's already really good fun.
Why thank you llamabeast. I will do my best.
Quote:
Maybe the graphics for the units from the different gods could be somehow differentiated a little more, apart from just their weapons? Maybe Khorne could have red armour or red edging to the armour, Nurgle could be covered in rust and mould, etc..
Yes, I've intended to do something like that for a while. A subtle color variation for the basic chaos warriors, a bit more on the chosen with a hint of unique decoration and plainly different decor on the champions. The Lords are already completely unique. I expect I will get to that when I try to reduce the dark border pixelation. (Real life permitting)

*Done in version 0.44*
Quote:
I think the Champions and Lords may be a bit overpowered...
ARGH!

;-)

I've been bouncing the gold cost of those units all over the place trying to find the right balance. DrPraetorious felt they were too expensive and suggested I compare them to Jotun Herse at only 60 gold. I dropped the cost down slightly. I think I agree though that especially the champions and lords of Slaanesh need to be bumped back up, the lord matching the Lord of Tzeentch at 400 gold and the champion going back to 250. I do not want to make them summons though as Slaanesh needs regular recruitable commanders. Enslavement and enslave mind are powerful effects, but they are also completely thematic for Slaanesh. I never thought to try having any of the commanders solo indies. I didn't think them powerful enough to try. I guess I should.

Edit: llamabeast is right, One Lord of Slaanesh or two champions can indeed solo standard independents. Gold costs are going back up for those for sure. And then I'll look more closely. *Slaanesh champions and lords nerfed slightly in 0.43 and again in 0.45*
__________________
Chaos Undivided Race Mod
Reply With Quote
  #6  
Old December 9th, 2007, 05:05 PM

Brownoak Brownoak is offline
Private
 
Join Date: Nov 2006
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Brownoak is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Panpiper

Just playing this nation- thanks- great fun!

The variety of units makes for an interesting range of tactical options and it is thematically strong.

I thought you may like some feedback. Why not have dominion (I assume it is dominion doing this ) produce mutants instead of warhounds, it seems thematically more appropriate and you could perhaps use a foulspawn sprite as a placeholder, if not permanently.(Incidentally a foulspawn sprite would be a good placeholder for your chaos spawn unit).

Regards

Brownoak
Reply With Quote
  #7  
Old December 9th, 2007, 05:08 PM

Brownoak Brownoak is offline
Private
 
Join Date: Nov 2006
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Brownoak is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Sorry Valandil and Panpiper misread the thread and mixed you up...

Brownoak
Reply With Quote
  #8  
Old December 10th, 2007, 02:23 AM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Quote:
Brownoak said:
Sorry Valandil and Panpiper misread the thread and mixed you up...
Valandil started the ball rolling on a Chaos mod, and then sort of ran out of steam. I picked up on it a few weeks ago and actually released this development version. I've been trying to get Valandil more involved, but haven't heard from him in three weeks now. Unfortunately, up till now the only thing of Valandil's that is actually in the mod is his sprite for the Lord of Tzeentch.

As for including 'mutants', I agree that it would make sense if simply going with the theme of chaos mutation, but I am trying to stay relatively in tune with the Warhammer fantasy miniatures line. As far as I know, there have never been simple 'mutants' in the chaos army lists other than the mutations one finds on the units already listed. For instance, chaos armor is itself, considered a chaos mutation.
__________________
Chaos Undivided Race Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.