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  #1  
Old December 7th, 2007, 01:30 AM
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Default Re: Learning to love Resources

And the conscription bonus of T'ien Ch'i increases the unspent resources by order * dominion strength for this purpose ?

This is actually a good proposal that would work well, I think. It would help to reduce the prevalence of small forces raiding, which I found annoying on a micromanagement basis.
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Old December 7th, 2007, 01:34 AM

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Default Re: Learning to love Resources

But how would Productivity work here? What base values and what bonuses? Just giving that with productivity 0 could really change game balance. And if it worked only with prod scale then what about sloth?
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  #3  
Old December 7th, 2007, 01:46 AM
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Default Re: Learning to love Resources

How's this for a proposal:

Sloth -3 =
-45% resources,
unspent resources do not accumulate towards province defense, province defense has a 15% chance of degrading 1 pt each turn,
building costs increased by 30%,
forts take an additional turn to construct,

Sloth -2 =
-30% resources,
unspent resources do not accumulate towards province defense, province defense has a 10% chance of degrading 1 pt each turn,
building costs increased by 20%,
forts take an extra turn to construct.

Sloth -1 =
-15% resources,
unspent resources do not accumulate towards province defense, province defense has a 5% chance of degrading 1 pt each turn,
building costs increased by 10%.

Prod +1 =
+15% resources,
10% of unspent available resources accumulate towards province defense,
building costs reduced by 10%.

Prod +2 =
+30% resources,
20% of unspent available resources accumulate towards province defense,
building costs reduced by 20%,
fort construction time reduced by 1 turn.

Prod +3 =
+45% resources,
30% of unspent available resources accumulate towards province defense,
building costs reduced by 30%,
fort construction time reduced by 1 turn.

Available resources exclude hidden resources and include resources brought into the province by forts.
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Old December 7th, 2007, 02:06 AM

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Default Re: Learning to love Resources

I definitely like the idea of unspent resources aiding the province.

I'm not sure it should only be PD, though--I would like to see them randomly improve anything that can be improved.
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Old December 7th, 2007, 02:14 AM
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Default Re: Learning to love Resources

It shouldn't effect forts. The discount is incredibly high.
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  #6  
Old December 7th, 2007, 02:15 AM
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Default Re: Learning to love Resources

The PD change to sloth sounds like painful death by micromanagement to me. If I want 3PD in every one of my 120 provinces to prevent sudden loss of empire to a horde of scouts, that's painful to check and fix every turn. Maybe capped at a minimum it might not be so bad?
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Old December 7th, 2007, 04:12 AM

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Default Re: Learning to love Resources

PD should never go down. Not ever - it might be thematic but as vfb says, it will just add micromanagment.
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Old December 7th, 2007, 05:58 AM
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Default Re: Learning to love Resources

I like the affect of the PD, but the discount on build time is to powerful at level 2 => why not, only at level 3 to make it attractive ?
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Old December 7th, 2007, 10:21 AM
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Default Re: Learning to love Resources

That isn't generally my play style, but okay, no PD degeneration - I agree that anything which increases micromanagement is a non-starter.

KtB - let's assume that you build 20 forts over the entire course of a 50 turn game.

Furthermore, let's assume that every single one of them is a walled city. That's 24,000 gold. Each 10% is 2,400 gold.

Over 50 turns your income from your *capital alone* is 20,000 gold base, each level of order is 1,400 gold. So, assuming you have only that 1 province, and build 20 forts, the gold bonus would be slightly bigger than the bonus from Order.

I agree that it's a big bonus - and that 5%/level would still be attractive for anyone wanting to cover their territory with Forts, so maybe 5% instead. But it's hard to imagine circumstances where the 10%/level would be game-breaking.
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