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December 7th, 2007, 05:02 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Re: Very serious combat bug?
Perhaps is the time to put something on the bug thread, this is quite well documented.
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December 7th, 2007, 05:41 AM
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Sergeant
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Join Date: Jan 2007
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Posts: 340
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Re: Very serious combat bug?
Critical strike bypassing protection due to high fatigue on the thug, perhaps?
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December 7th, 2007, 07:26 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Very serious combat bug?
Yeah, you need to take the fatigue into account I think Baalz.
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December 7th, 2007, 10:23 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Very serious combat bug?
Perhaps I am mistaken, but I thought the fatigue critical hit only kicked in if fatigue is over 50?
*edit* hmmm don't know where I got that, but its not in the manual, I guess that would explain it. My bad. If I'm reading that right it looks like there is a 1/6 chance of a critical even at 0 fatigue... Just bad luck I guess that this bit me with flagellants twice in a row.
__________________
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December 7th, 2007, 01:10 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Very serious combat bug?
Quote:
Beorne said:
Perhaps is the time to put something on the bug thread, this is quite well documented.
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It'll get put in the bug shortlist in due time, but so far it's still only a maybe and will be flagged as such.
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December 10th, 2007, 04:28 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Re: Very serious combat bug?
Quote:
Edi said:
Quote:
Beorne said:
Perhaps is the time to put something on the bug thread, this is quite well documented.
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It'll get put in the bug shortlist in due time, but so far it's still only a maybe and will be flagged as such.
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It seems to me one of the most severe and well documented bug, expecially after the great work of vbf among the others. But the bug boss are you.
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December 10th, 2007, 04:47 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Very serious combat bug?
It seems to me that you and I get fairly different interpretations out of the same text. The debug logs and their analysis by some of the others here tell us that there MAY be something to this, but my reading of that is not conclusive. Nothing like the findings about the scale bug that vfb made, for example.
So give it a rest already. I have now added your complaint as a potential, unconfirmed issue in the BHV category and to be frank, more to shut you up than anything else. This pestering of yours just used up all credit you had with regard to bug reports, so if you have any more issues to report, don't even bother unless you can solidly document them and make them 100% reproducible. Every time the game behaves differently than you expected, it is NOT a bug.
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December 10th, 2007, 05:07 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: Very serious combat bug?
It seems that you are doing your best to put up a flame. I will not follow you, at least to respect your work with the bug and the people that put you in charge of forum administrator. But you are not very nice.
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December 10th, 2007, 05:16 PM
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First Lieutenant
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Join Date: Nov 2007
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Re: Very serious combat bug?
moved
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December 10th, 2007, 05:18 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Very serious combat bug?
It is not intended to be a flame, Beorne. But it does reflect my frustration. You have a history of posting bug reports about issues that are either inconclusive or very minor in nature, especially compared to the amount of work required to fix them 100%. Or not even bugs at all but working as designed. You are also very insistent that the problem MUST be addressed immediately and it gets tiresome after a while and I'm fairly conked out after a 13 hour day, so I may be a little snappish.
Formulating shortlist entries that are clear, concise and carry the gist of the issue with all the necessary gravity is NOT easy, especially for something complex and uncertain like this and doing so eats into my free time. So if I add a couple of quick and easy entries into the shortlist, it does not mean I'm ignoring the more complex issues. I just may not have enough time and energy to make shortlist entries out of those at the time.
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