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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 7th, 2007, 05:35 AM
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Default Re: New Nation: Stigian Desert

Some grammatical corrections. I didnt do them all because I'm grammatically challenged .
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  #2  
Old December 9th, 2007, 09:39 PM
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Default Re: New Nation: Stigian Desert

Version 0.07

- "Al'bagimli" starts insane;
- Added two anti-aging spells "Minor Holy Sacrament" (20gems/10years) and "Holy Sacrament" (50gems/100years+insanity).

In my game I used the "Burden of Time" spell and found that Elixir of Life doesnt stop unnatural aging. I watched my immortal Dispoilers get older and older, and thought that that doesnt make sense. Periodical ingestion of unlife should control the aging.
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Old December 10th, 2007, 09:36 AM
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Default Re: New Nation: Stigian Desert

Another thing I didnt know: Death magic raises max age for undead not Nature. Wasted a lot of nature gems to learn that one.
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Old December 12th, 2007, 01:31 AM
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Default Re: New Nation: Stigian Desert

New summoning spell "Call Eternal Messenger".
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Old December 14th, 2007, 06:38 AM
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Default Re: New Nation: Stigian Desert

Version 0.09

-Last spell (for the end game) "Call Guardians of the Tomb";
-A lot of small cosmetic changes.
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Old December 19th, 2007, 04:00 PM
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Default Re: New Nation: Stigian Desert

Changed Stigian to Stygian in 3 different mods. Let me know if I missed any.
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Old January 28th, 2008, 02:32 PM
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Default Re: New Nation: Stigian Desert

Version 0.10

-Gave darkvision to all underground units;
-Stygian Terror casts "Darkness" at the beginning of battle.

When I get more time I'm going to update the rest of the mods.
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