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Old December 7th, 2007, 07:22 AM
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WraithLord WraithLord is offline
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Default Re: MA Marignon

I'm playing a MP game with MA Marignon and have done some tests prior to starting it. I have come to consolidate the following opinions about this nation (in no particular order or importance):
1. Its not really a bless nation. The knights of the chalice are nice but capitol only. The falgelants are crap.
2. Mundane armies are xbows, infantry screens ( pick and choose depending on the opposition there's an answer for opposing cavs, archers and infantry). Those should be backed up by mages and inquisitors. Mages mostly spam evoc. fire spells and priests boost moral and possibly banish/smite.
3. Magical diversity is bad (S+F almost exclusively). Rainbow mage is almost a must on this nation. Its possible to use a hybrid SC/Rainbow chassis or a full SC but I dislike those options as both have negative impact on end game.
4. Astral. Surprisingly Marignon is not the king (at least not when nations such as Pythium, Bandar, R'lyeh, MA Ermor are involved). So special care needs to be taken when facing a strong astral nation.
5. Dominion kill is a viable strategy. It takes some managing investment but sneaking preachers and inquisitors may pull this off.
6. Angels are one of this nations prominent powers. Plan to use them often and well. All the angel types have their uses as SCs/ anti SCs/ Raiders.
7. Blessable mages benefit from earth bless.
8. The above makes research order clear. Evoc. 4 (holy pyre, fireball). Summon. 7 (angels). Alt. 3 (SC buffs). Const 4 (SC basic items). Thaum 3 (elemental search, mind burn, teleport).
9. The above makes optimal pretender clear. Cheap rainbow mage (don't worry about high dominion due to good preachers). E4-6, N2-4, A2-4, W2-4, D2-4, the rest are optional. Dominion 5-7.
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