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December 7th, 2007, 05:58 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Underway!
Turn 3 is out, orders due 9pm Saturday.
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December 8th, 2007, 05:06 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Underway!
Turn 4 is out. Everyone had their orders in, so I hosted early.
Next one is due Sunday, 9pm.
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December 8th, 2007, 05:36 PM
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Corporal
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Join Date: Dec 2007
Location: NW of Atlanta, GA
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
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Turn the 4th
So far I've seen seven Prophets, including my own. Also at least two Pretenders on the board.
Which leads me to ask...how long does a VP game usually last? Noticeably shorter than a "kill'em all" game? Newbie with inquiring mind now worries that he should not have 'Imprisoned' his Pretender...
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December 8th, 2007, 09:03 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Turn the 4th
The main danger with an imprisoned pretender in this particular game is not so much the VPs, but the crowded map. I expect that everyone will bump into a neighbor or 2 very soon. Whether your strategy is good or risky depends on what you did with the points. If you are cranking out ultra-blessed super troops, you'll be fine.
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December 8th, 2007, 09:24 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn the 4th
Prophets are popular because they are useful for everyone. If you are playing a bless strategy, you want them for "Divine Blessing" (since every prophet is at least H3, they can all cast it).
Even if you aren't playing bless, all prophets can Smite. Plus, all prophets spread dominions, which is useful if your pretender is asleep or on holiday.
I don't know how many non-VP games truly go to the bitter end. My sense from reading these forums is that by the time one player has about half the world, the others often concede. That's why you often see VP games with victory set around 50% (like this one). Pasha sets it even lower for some of his games.
So VP games with conditions like this will go for a while. For this game: the map is a bit more crowded than average, plus we have some new players. I would guess it will go briskly, but I bet we get 50-60 turns out of it anyway (do the other experienced player agree?).
Now, if you use cumulative VP conditions, it puts a real ticking clock on the game. Not too many people have run those games here.
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December 9th, 2007, 04:02 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn the 4th
Turn 5 has been emailed. Orders due Monday, 9pm.
In general, I will not host as early as I did today, even if I have all the turns. I figure this early in the game, though, there was little chance of anyone wanting to change orders at the last minute.
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December 10th, 2007, 10:35 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn the 4th
Turn 6 is out. Next orders due at 9pm Tuesday.
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