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  #1  
Old December 8th, 2007, 08:10 AM

Aezeal Aezeal is offline
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Default Re: Turn 16

Hmmm well it seems patala has suffered worse than utgard so far and that is not of my account.. sources tell me Pan and Ulm are the source of their extermination.

IMHO abyssia's exponential research is also more of a worry for mid and end game.
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  #2  
Old December 8th, 2007, 09:41 AM
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djo djo is offline
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Default Re: Turn 16

Based on our observations, Ulm believes that Patala tried to dance with Turmoil Three, and the lady had her vicious way with him. The capital is naught but a town, and we saw evidence of recent foreign occupation when we arrived. We admit to being opportunistic, but the credit goes mostly to fate.

However, the monkeys make $%&@ strong fortresses. Our troops are spending too much time encamped around their walls. We are not amused.
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  #3  
Old December 8th, 2007, 08:25 PM

Aezeal Aezeal is offline
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Default Re: Turn 16

Hmm my next turn might spell the end of a certain giant fortress... depending on how strong their pretender actually is, but I have a fair force camped outside their fortress so I'm pretty confident.. and shapeshifters never die in one turn so that is nice against mages.. the giants themselves must be in huge numbers to stop my army and I don't think they have enough..

we'll see. there remains a sort of army retaking certain provinces.. but that is only a question of cornering them.. if they have badluck with avoiding my chasing armies they'll be gone.

Then I can hunt the remaining indies in my region.

is anybody willing to share whom they are warring with? (I have my sources of course but still for the sake of diplomacy I'm asking anyway)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old December 8th, 2007, 08:55 PM
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Meglobob Meglobob is offline
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Default Re: Turn 16

The lands of T'ien C'hi are at peace.

Indeed the lands in my part of the world are so peaceful my barbarians are growing there hair long and talking of free love.
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  #5  
Old December 9th, 2007, 09:51 AM

Aezeal Aezeal is offline
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Default Re: Turn 16

declare war on someons I'd say.. I've notices that taking undefended provinces from another player gives EVEN LESS losses than conquering indies ..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old December 9th, 2007, 10:07 AM
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Meglobob Meglobob is offline
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Default Re: Turn 16

Quote:
Aezeal said:
declare war on someons I'd say.. I've notices that taking undefended provinces from another player gives EVEN LESS losses than conquering indies ..
Errm...you just haven't met the right player yet...
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  #7  
Old December 9th, 2007, 04:20 PM

Aezeal Aezeal is offline
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Default Re: Turn 16

at start most armies are expanding not defending that is right in nearly all cases.. sure.. at a time they'll turn those armies around and then you just have to hope you are stronger
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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