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  #1  
Old December 9th, 2007, 08:08 AM
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Default Re: Eye Shield

Probably eye shield opponents have just been unlucky in my games, but I find strange how often mr 10-11 units or even thugs with 15 or 16 mr lost 2 eyes fast (but cleveland is right, there is no bug making eyeloss automatic, very high mr units resist).

Anyway, eye shield being a good counter against elite units I finally agree the cost may be right (counters are so rare to allow to resist against things like F9W9 sacreds, that this one desserve to stay available).
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  #2  
Old December 9th, 2007, 09:24 AM
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Default Re: Eye Shield

I think it should be available..just at a higher price.
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Old December 9th, 2007, 10:01 AM
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Default Re: Eye Shield

Wanted to say "as available", as an easy to forge anti sacred rush counter most nations may use (increasing gem cost would also increase path requirement, so make it an item for high nature nations/pretenders only).
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Old December 9th, 2007, 11:53 AM
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Default Re: Eye Shield

What I first registered on the forum, a thread exactly the same as this one was going around. It's definitely a good shield, although probably not overpowered. The more a player relies on a few powerful units, the more Eye Shields hurt. But it's really more of an annoyance than the kind of thing that can turn the tide of war.

Mildly related question: If a unit loses and eye and you give them an artificial forged eye, do they put it in the empty socket or do they poke their other eye out?
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Old December 9th, 2007, 01:44 PM

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Default Re: Eye Shield

They poke their eye out. Magic eyes have the 'eyeloss' effect.
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  #6  
Old December 9th, 2007, 02:17 PM
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Default Re: Eye Shield

I thought I remembered reading on here a long time ago that it was random which eye they replaced.

So they could just replace the bad eye with it, or you might get screwed when they replace the good eye.
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Old December 9th, 2007, 06:34 PM

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Default Re: Eye Shield

Ah. I probably should have done that test with more than 3 units, then.
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