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December 10th, 2007, 02:23 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: Mod thread- WH hordes of chaos
Quote:
Brownoak said:
Sorry Valandil and Panpiper misread the thread and mixed you up...
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Valandil started the ball rolling on a Chaos mod, and then sort of ran out of steam. I picked up on it a few weeks ago and actually released this development version. I've been trying to get Valandil more involved, but haven't heard from him in three weeks now. Unfortunately, up till now the only thing of Valandil's that is actually in the mod is his sprite for the Lord of Tzeentch.
As for including 'mutants', I agree that it would make sense if simply going with the theme of chaos mutation, but I am trying to stay relatively in tune with the Warhammer fantasy miniatures line. As far as I know, there have never been simple 'mutants' in the chaos army lists other than the mutations one finds on the units already listed. For instance, chaos armor is itself, considered a chaos mutation.
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December 10th, 2007, 10:10 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Mod thread- WH hordes of chaos
In Mordheim you could rectuit units called, I believe, simply "mutants".
I'd be of the position that crossbreeding is close enough. A national holy ritual that didn't cost any gems and made, like 1+holy skill crossbred units would be fun and balanced.
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December 11th, 2007, 02:41 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: Mod thread- WH hordes of chaos
Oops. I don't think there were any downloads of the mod in the last nine hours, but if you did and got a race that starts with a 'lord' of Khorne and a daemon prince of Slaanesh, you got a test file I was using to test those two commanders. Sorry. The race is meant to start with a champion of Khorne and a chaos cultist. The correct file is now uploaded.
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April 1st, 2008, 06:57 PM
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Private
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Join Date: Apr 2008
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Re: Mod thread- WH hordes of chaos
(2 lev)Lesser summoning of Nurgle -> for 5 gems i get 20 plaguebeares..
(5 lev)Summoning of Nurgle -> for 10 gems - 10 nurglings..
This doesn't sound right, does it..?
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April 1st, 2008, 06:59 PM
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Private
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Join Date: Apr 2008
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Re: Mod thread- WH hordes of chaos
Lol..
I'm rude.. Apologies...
The mod is otherwise briliant!
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April 12th, 2008, 02:29 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: Mod thread- WH hordes of chaos
I've been playing this mod for several days now* and so far it's been great. Very nice graphics, a variety of units, and reasonably balanced, all things considered.
1. Greater Daemons. I've summoned all except for a Bloodthirster and have been rather disappointed. Why aren't they all commanders? I summoned them with the intention of having each leading its own daemon host, and instead I'm stuck trying to dig up a nature mage to give them the Gift of Reason. I don't even know what their combat performance is like (their stats are great) because they haven't left my capital.
2. Graphics tweaks for the chaos warriors/champions/lords would be greatly appreciated and flavorful.
3. Ooo, it would be nifty to have heroes from the actual Warhammer mythos. I might contribute on this, digging up the relevant fluff/stats and trying to find imagery. I've never done any Dom3 modding, maybe it's time I started.
*I'm using the Chaos, Ogre Kingdoms, Tomb Kings, and Skaven races on the Warhammer map (with appropriate starting locations that I added myself). All we need now are Dark Elves, High Elves, Dwarves, and Orcs!
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