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December 10th, 2007, 05:18 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Very serious combat bug?
It is not intended to be a flame, Beorne. But it does reflect my frustration. You have a history of posting bug reports about issues that are either inconclusive or very minor in nature, especially compared to the amount of work required to fix them 100%. Or not even bugs at all but working as designed. You are also very insistent that the problem MUST be addressed immediately and it gets tiresome after a while and I'm fairly conked out after a 13 hour day, so I may be a little snappish.
Formulating shortlist entries that are clear, concise and carry the gist of the issue with all the necessary gravity is NOT easy, especially for something complex and uncertain like this and doing so eats into my free time. So if I add a couple of quick and easy entries into the shortlist, it does not mean I'm ignoring the more complex issues. I just may not have enough time and energy to make shortlist entries out of those at the time.
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December 10th, 2007, 06:49 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: Very serious combat bug?
Quote:
Edi said:
It is not intended to be a flame, Beorne. But it does reflect my frustration. You have a history of posting bug reports about issues that are either inconclusive or very minor in nature, especially compared to the amount of work required to fix them 100%. Or not even bugs at all but working as designed. You are also very insistent that the problem MUST be addressed immediately and it gets tiresome after a while and I'm fairly conked out after a 13 hour day, so I may be a little snappish.
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This is questionable. I only remember that ea R'yleh description thing, the first time you answered me, and you were very rude in the public answer. At least at that time I could hope in some good admin, like Gandalf parker. But now you are the admin and imvho an admin should be more calm and peaceful, and you are not.
I'm not interested to quarrelling with you.
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December 10th, 2007, 07:45 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Very serious combat bug?
"I don't want to argue with you, but long paragraph."
Come on guys, just let it go. There are plenty more productive things you could be doing. And a TON of better ways to waste your time. 
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December 11th, 2007, 07:32 AM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Very serious combat bug?
Quote:
Beorne said:
This is questionable. I only remember that ea R'yleh description thing, the first time you answered me, and you were very rude in the public answer. At least at that time I could hope in some good admin, like Gandalf parker. But now you are the admin and imvho an admin should be more calm and peaceful, and you are not.
I'm not interested to quarrelling with you.
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Calling Edi a bad admin might not be the most effective way to get him to do what you wish.
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December 11th, 2007, 08:51 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Very serious combat bug?
hmm... have Gandalf Parker left us?
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December 11th, 2007, 09:35 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Very serious combat bug?
No, he hasn't. I think Beorne is saying he wishes Gandalf or another mod handled his requests, because he likes them better.
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December 11th, 2007, 10:32 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Very serious combat bug?
I agree that Edi isn't as calm as some others, especially Gandalf. However, Edi manages several projects that take far more of his free time than just managing the forums would. The dom 3 database and the buglist threads alone are incredible, and priceless. I'd rather have grumpy Edi to do this categorizing stuff than not have them, and AFAIK Edi was made a moderator because he does that, instead of giving his job to some moderator. I presume there were no volunteers.
However, I also fail to see the clear, well-documented bug. It seems that sometimes, the RNG produces strange results - that's about it. What else was there to this bug report?
That it happens more often to flagellants than other units? Well, is it about the flagellant's unit nr, or their weapon, or were they actually blessed in all fights and there's some strange hidden damage multiplicator bug that sometimes occurs on blessed units, or what?
So far, the bug reported in this thread seems to be:
"Sometimes units, such as flagellants, manage to hit superior units, such as King of Elemental Fire with 15 more defense and 34 protection (on a shield hit), and deal lots of damage."
What should be done about that? Rewrite Dominions internal mechanics completely?
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December 11th, 2007, 12:23 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Very serious combat bug?
Maybe JK can fix Beorne's bad luck. Heck, if JK can fix bad luck, I'd like to be next in line.
This reminds me, how big are chances that someone will score at lottery? Low I bet, but people still play lottery and some even win. Maybe JK could invent giant foot that would squish lottery winners as they must be buggy. I mean, to get lucky against such odds must be a bug and be dealt with ...
It's all well documented as well ...
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