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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 10th, 2007, 10:48 PM

iceboy iceboy is offline
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Default Re: How can you put modified opponents into your m

Quote:
Edi said:
Or you can modify a specific map file to force the AI to use a particular god with particular scales to make it much stronger without modding a nation. Be sure to make a copy of the map file first and rename the changed version so you can also play the original.
This is exactly what I would like to do but how exactly do I do this? I looked in the map editor and did not see anything about modding nations or Pretenders...only map changes.
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Old December 10th, 2007, 11:12 PM
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Default Re: How can you put modified opponents into your m

You need to edit the .map file (in dominions3/maps) with a text editor (look in the doc folder in the dom3 one, you'll find a mapedit.pdf and a modding.pdf describing all commands).

Be aware to keep the .map extension when you save (some texts editors add a .txt when you "save" and not "save as" a map file).
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Old December 11th, 2007, 02:59 AM
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Default Re: How can you put modified opponents into your m

Quote:
iceboy said:
Quote:
Edi said:
Or you can modify a specific map file to force the AI to use a particular god with particular scales to make it much stronger without modding a nation. Be sure to make a copy of the map file first and rename the changed version so you can also play the original.
This is exactly what I would like to do but how exactly do I do this? I looked in the map editor and did not see anything about modding nations or Pretenders...only map changes.
You can use the #god command to force the AI to use good scales and have more magic and a better pretender chassis than it would otherwise have. You could give him something with all scales maxed out, all magic at 10 and an awake SC chassis that way. You don't even need to mod the nation as such.

Ask NT Jedi for tips, he's an expert on buffing AI via map commands.
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Old December 11th, 2007, 01:07 PM
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Default Re: How can you put modified opponents into your m

On the second page of the main forum there is a thread called "The scale bug is caused by province neighbors". In that thread I have uploaded a MAP file. The MAP file has a nation with everything you are looking for.

There is some way to link to that because everyone seems to do it, but I have no idea on how to do that.
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Old December 18th, 2007, 01:24 PM
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Default Re: How can you put modified opponents into your m

Hey folks,

I'm waiting for snail mail full copy of Dom3. What are the known limits on modding the demo?

I've a low tolerance for frustration as an explorer type so I'd like my first few games to be stomp throughs.

Thanks!

Edit: sorry I should have thought how OT this is BTW thanks for the reference to the info in the other post.
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Old December 19th, 2007, 05:51 AM

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Default Re: How can you put modified opponents into your m

Hey Kerm,

Sadly it's hard for us to reply I guess, since none of us have the demo and none of us knew what we were doing when we did.

I would be very surprised if you can't edit map files, and I'm not sure if you can use mods. Download one and try it.

Also if you want an easy game that gives you time to explore try playing on a nice big map. Maybe Cradle of Dominion, if that's in the demo - otherwise whatever's biggish (200 provinces plus). Just put yourself and one easy AI on.
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Old December 21st, 2007, 01:48 PM
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Default How can you put modified players in your map

Hey llamabeast and other folks,

The demo has limits for one thing I couldn't get #additem to work. The demo came back with I assume a Swedish comment and said #additem wasn't enabled. But I added my version of gods, commanders, and units (disabled cheat monitor since I cheesed my gods.) I think I'll try #randomequip just to see if demo will give me anything and I've got some other ideas on owner provinces. Still waiting on snail mail so I can play with the "big boy toy" full game patched 3.10!

thanks,
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  #8  
Old December 21st, 2007, 03:13 PM
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Default Re: How can you put modified players in your map

I once edited the demo because it was all I had on my laptop. You can do everything that you can do with a full version edit but I also encountered the #additem problem. At the time I just shrugged, but later realized the items I was adding were level 6 items which are not allowed in the demo. I never bothered to investigate that further.

I think the only limitations in editing the demo are that you have to stay within the level 4 magic ceiling for items.
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