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December 9th, 2007, 02:17 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Eye Shield
I thought I remembered reading on here a long time ago that it was random which eye they replaced.
So they could just replace the bad eye with it, or you might get screwed when they replace the good eye.
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December 9th, 2007, 06:34 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Eye Shield
Ah. I probably should have done that test with more than 3 units, then.
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December 11th, 2007, 11:58 AM
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BANNED USER
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Join Date: Aug 2007
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Eye Shield
Heh. The fight earlier reminds me of my Monolith with astral shield on. Surrounded by petrified units until they ran away or round limit got to em.
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December 11th, 2007, 04:04 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Eye Shield
I found the eye schield not that effective against strong opponents. In my last game (sp) I equiped the bean sidhe assasins with them. Mundane commanders got blinded if stayed long enough, but I had several battles against Nifel Jarls, every battle pretty long (for an assasination attempt) but none lost even one eye.
I thought the mistform and mirror image were preventing hitting the schield for the effect to take place but as I said common indy commanders got blinded almost every time when they last longer than one combat round.
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December 12th, 2007, 02:48 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Eye Shield
It has nothing to do with thug's MR, it just works every time you block an attack. So having a very high attack and a flail (+6 vs shield) should work more often than not.
Put it on something with defense 30 or more and watch all attackers get blinded in two hits.
In the example with bean sidge vs Nifel Jarl, Jarls were hitting your mirror images. Images dont block, hence no eye loss.
Its an extremly powerful item for lvl2 construction and 10 gems, when used properly it does turn battles. In my opinion it should be lvl4 or even lvl6 (its more useful than many lvl6 items) and probably cost more.
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December 12th, 2007, 07:40 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Eye Shield
I agree with Kuritza. It is a good item to keep in the game. It just should either cost more, or have a higher level of research. Preferably both.
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December 12th, 2007, 08:18 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Eye Shield
I love my eye shields! They are great items. However I at 10 gems a pop I find them moderatly hard to forge. Rings of regen are always higher on the list, as are all of the reinvig items.
It is a very powerful item, but if its cost were increased and it remained nature gems I fear it would not be used often.
Perhaps adding another path?
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December 13th, 2007, 07:30 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Eye Shield
I personally find vine shield better in most cases.
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December 13th, 2007, 08:12 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Eye Shield
Quote:
Kristoffer O said:
I personally find vine shield better in most cases.
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I agree. Against normal Str units the Vine Shield is quite good (beware giants).
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