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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old December 11th, 2007, 03:40 PM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

There will be different quests for the bounty hunter; ship captures, passenger captures, asassinations, item procurement, other bounty hunters, etc.

Some ideas will come from the Star Wars movies, but I think the game 'Freelancer' has some good ideas too.

Maybe a little "You killed my Brother and now you are going to pay!", like the Morton brothers in Fallout II.

Slave I is going to be different. An overview would be too small, because of the unique way it flies. I will have to do a front view, so that there is enough of a graphical area to work with.
  #2  
Old December 11th, 2007, 03:54 PM

Phlagm Phlagm is offline
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Default Re: Star Wars Mod - Anyone?

I don't know, I'd prefer the real top view, but that's just my preference. I overlook lots of ship ideas because they don't look good from above
  #3  
Old December 21st, 2007, 01:16 AM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

A version with the ships added should be finished by the 28th; Friday next week.

Ships:
Rebel Cruiser
Millenium Falcon
Slave 1

I will try to include quests, but I've never done quests before and I have no idea how long it will take to create a few good quests.
  #4  
Old December 21st, 2007, 06:36 PM

CdrDecker CdrDecker is offline
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Default Re: Star Wars Mod - Anyone?

charliecooper, you could add an R2 Unit. The R2 would be like the multi-repair robot but faster in its repairs, plus have a nice little R2D2 sound, for when you find it.
  #5  
Old December 22nd, 2007, 12:15 AM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

Good idea.

I'll also add a C3PO unit to talk with the TanRu.
  #6  
Old December 27th, 2007, 06:24 AM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

Here you go, guys; Rebel Alliance 0.69 .
I would give it a higher version number, but I can't get the fighter bays to work.

Take a look at the Readme file.
Let me know what you guys think.
  #7  
Old December 27th, 2007, 05:03 PM

Alphasite Alphasite is offline
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Default Re: Star Wars Mod - Anyone?

This crashes for me at the ship selection screen. I've tried deleted game.cfg but that didn't help.

This is on a MacBook Pro running the latest WW patch.
 

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