|
|
|

December 11th, 2007, 03:40 PM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
There will be different quests for the bounty hunter; ship captures, passenger captures, asassinations, item procurement, other bounty hunters, etc.
Some ideas will come from the Star Wars movies, but I think the game 'Freelancer' has some good ideas too.
Maybe a little "You killed my Brother and now you are going to pay!", like the Morton brothers in Fallout II.
Slave I is going to be different. An overview would be too small, because of the unique way it flies. I will have to do a front view, so that there is enough of a graphical area to work with.
|

December 11th, 2007, 03:54 PM
|
Corporal
|
|
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
I don't know, I'd prefer the real top view, but that's just my preference. I overlook lots of ship ideas because they don't look good from above
|

December 21st, 2007, 01:16 AM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
A version with the ships added should be finished by the 28th; Friday next week.
Ships:
Rebel Cruiser
Millenium Falcon
Slave 1
I will try to include quests, but I've never done quests before and I have no idea how long it will take to create a few good quests.
|

December 21st, 2007, 06:36 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
charliecooper, you could add an R2 Unit. The R2 would be like the multi-repair robot but faster in its repairs, plus have a nice little R2D2 sound, for when you find it.
|

December 22nd, 2007, 12:15 AM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
Good idea.
I'll also add a C3PO unit to talk with the TanRu.
|

December 27th, 2007, 06:24 AM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
Here you go, guys; Rebel Alliance 0.69 .
I would give it a higher version number, but I can't get the fighter bays to work.
Take a look at the Readme file.
Let me know what you guys think.
|

December 27th, 2007, 05:03 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
This crashes for me at the ship selection screen. I've tried deleted game.cfg but that didn't help.
This is on a MacBook Pro running the latest WW patch.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|