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December 11th, 2007, 04:30 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: World of Geometry (337 prov)
I'm playing the map currently enjoying it greatly.
Just one hint from me. Some provinces have not enough supplies to maintain the guarding armies. So, when I'm conquering them, a lot of monsters are diseased and injured. That makes it easier than you planned, I suppose.
Nevertheless, the map is brilliant.
Thanks.
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December 11th, 2007, 04:37 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: World of Geometry (337 prov)
Thanks. I'll give them one or two bags of wine in a next version.
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January 14th, 2008, 10:59 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: World of Geometry (337 prov)
Version 0.7 attached to this post :
- added supply items for some big garrisons
- removed a wrong #neighbour (6-23)
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January 14th, 2008, 01:24 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: World of Geometry (337 prov)
Twan:
Heh, I was just going to tell that some garrisons have starving troops 
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February 14th, 2008, 01:58 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: World of Geometry (337 prov)
As a balance note :
Charm and enslave mind to control big monsters are a must have on this map, so nations without nature and astral may be at a disavantadge.
I thougt about giving MR items to all the creatures but in fact it would make astral/nature pretenders or nations able to communion + enslave or charm and forge all penetration items even more powerful as they would be the only able to take control of big monsters (when actually any nation can, as nature or astral 3 aren't really hard to reach).
Even starting with a level 4 the master of a big communion can easily have a 10+ penetration bonus (half from items, half from his level after communion) and so even a 25 MR monster is controlable with some effort (and also most monsters don't have a sufficient number of slots to have more than one amulet).
I think the only way to make monster control impossible would be to buff their MR by a mod up to really insane levels (about 35), or mod control spells out (or so they cost many gems), but I think it also make the game funnier that big monster control is possible (also their existence may balance tartarian factories of death nations in end game).
So I'll finally change nothing, but just advice to avoid the totally non astral / non nature nations (or take an astral or nature pretender) on this map, if you don't want to lose the race for big monsters control.
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February 14th, 2008, 02:56 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: World of Geometry (337 prov)
Twan:
But I think you should do something to central garrison, it should be rather impossible to enslave/charm Pharaex. Now he is one of the easiest ones to enslave.
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February 14th, 2008, 03:30 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: World of Geometry (337 prov)
Yes the problem with the sphynx is he seems to be always targeted first by AI mages (in my fight even those scripted to cast paralyse casted on him untill he was enslaved, even if he's immobile and was already too tired to cast) and in addition has only one slot (so I may give him a MR amulet but he won't have more than 22 MR).
I will perhaps make a little mod to give him 35 MR (which would also make his generals harder to charm if mage AI continue to cast on him).
edit : Are mindless immune to charm ? I can also mod him to be mindless to solve the problem.
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