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  #1  
Old December 12th, 2007, 09:36 PM

VedalkenBear VedalkenBear is offline
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Default Re: EA Oceania - Knight of the deep too good?

On that note, I fully support any item that would allow aquatic troops to go above-water. It would mean the most to Oceania and Rlyeh (EA each)
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Old December 13th, 2007, 12:09 AM

Sombre Sombre is offline
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Default Re: EA Oceania - Knight of the deep too good?

Yeah I'd like to see that item. A barrel of water would make as much sense as barrel of air does.
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Old December 13th, 2007, 01:07 AM

PyroStock PyroStock is offline
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Default Re: EA Oceania - Knight of the deep too good?

Both EA Oceania & Rlyeh have national amphibians to hire in mass to access land & conquer indys, like an island, even early in the game. Most land nations require gems and research just to get into the water, even a small lake, unless they happen to get lucky with indy provinces.

An Amulet of the Fish is twice as many gems as a Ring of Waterbreathing, so using that scale a barrel of water would cost 25W + 25A gems, but at that difficulty even a 65W might be preferred.

I haven't dove into the sea nations yet, but do aquatics with the amulet of fish get the same penalties on land that non-aquatics get in water?
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Old December 13th, 2007, 03:01 AM

Ironhawk Ironhawk is offline
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Default Re: EA Oceania - Knight of the deep too good?

Water nations already have a huge advantage in the form of the sea barrier to protect them. I think its fine that they not be allowed to bring their best troops out of the water.
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Old December 13th, 2007, 03:16 AM
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Default Re: EA Oceania - Knight of the deep too good?

Seconded! But a disband command to get rid of unwanted aquatic freespawn (or other units) would be nice.
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Old December 13th, 2007, 03:21 AM
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
vfb said:
Seconded! But a disband command to get rid of unwanted aquatic freespawn (or other units) would be nice.
I'm playing LA R'yleh in a 3.10 game, and I have this odd feeling that the amount of aquatic only freespawn has been reduced significantly. I was expecting to cart around lots and lots of the little buggers to die, but that just hasn't materialized at all. I have played LA R'yleh two times before, in earlier versions.

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