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  #1  
Old December 12th, 2007, 10:34 PM
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Default Re: Remove Curses and Horror Marks?

I can actually save faster with this game (using WinRAR) than with most (if not all) other games. The only problem with the lack of a Save function for me, is the necessity to play in windowed mod.
As for Curse and Horror Mark I just stopped noticing them a long time ago. Negative events can kill your nation far easier than if all your units and commanders had one of each.
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Old December 12th, 2007, 11:42 PM

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Default Re: Remove Curses and Horror Marks?



Well I had trouble getting used to the "permanent" stuff too.

Immortal pretenders r pretty neat in keeping those away. Heal afflictions, respawn if horrors manage to kill em etc.

Im slowly starting to like the permanent stuff alot. Mass horror mark ur enemies SCs I almost laugh when i think about it.

Its truly a wargame in terms of having to really cope with losses instead of just clicking respawn button and losing 2 gold pieces. Or loading.

Only game I have ever played this much is warcraft 3.
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Old December 13th, 2007, 01:24 AM
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Default Re: Remove Curses and Horror Marks?

A curse is negligible. Slap an Amulet of Luck on the commander and balance it out. Horror marks can be nasty, yes, but until you get a bunch of them, the chance of a Horror showing up to kill you are pretty slim.

Almost all of my Pretenders end up getting cursed at some point. And Horror marked too. It doesn't take them out of the game. There's nothing more fun than a badass Pretender making hamburger out of every Horror that comes it's way.
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Old December 13th, 2007, 03:25 AM
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Default Re: Remove Curses and Horror Marks?

Mmmm, Kurgiburgers! Looks yummy.
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Old December 13th, 2007, 03:46 AM
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Default Re: Remove Curses and Horror Marks?

Zogundar, you can disable spells like Horror Mark, Curse, Doom and the one that gives several horror marks in a limited area by setting their research level as -1 or something, it takes them completely out of the game.

Then the only sources of curses and horror marks would be items and certain magical sites. The sites that do that are very rare compared to the total number of sites in the game and you unfortunately cannot mod out the curse/horror mark properties, but you can mod the entire sites out of the game by giving them a locmask of 0. For references, you need the Dom3 DBm which is linked in my sig, because I sure as hell don't remember them all, never mind the site numbers.
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Old December 13th, 2007, 04:54 AM

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Default Re: Remove Curses and Horror Marks?

It's a lot of effort to go to, especially as stuff will still die OH NOES.
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Old December 13th, 2007, 06:16 AM

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Default Re: Remove Curses and Horror Marks?

What about the B9 death curse? Doesn't it horror mark someone that is already cursed, or am I just insane?
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