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December 12th, 2007, 10:34 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Remove Curses and Horror Marks?
I can actually save faster with this game (using WinRAR) than with most (if not all) other games. The only problem with the lack of a Save function for me, is the necessity to play in windowed mod.
As for Curse and Horror Mark I just stopped noticing them a long time ago. Negative events can kill your nation far easier than if all your units and commanders had one of each.
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December 12th, 2007, 11:42 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 40
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Thanked 0 Times in 0 Posts
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Re: Remove Curses and Horror Marks?
Well I had trouble getting used to the "permanent" stuff too.
Immortal pretenders r pretty neat in keeping those away. Heal afflictions, respawn if horrors manage to kill em etc.
Im slowly starting to like the permanent stuff alot. Mass horror mark ur enemies SCs  I almost laugh when i think about it.
Its truly a wargame in terms of having to really cope with losses instead of just clicking respawn button and losing 2 gold pieces. Or loading.
Only game I have ever played this much is warcraft 3.
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December 13th, 2007, 01:24 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Remove Curses and Horror Marks?
A curse is negligible. Slap an Amulet of Luck on the commander and balance it out. Horror marks can be nasty, yes, but until you get a bunch of them, the chance of a Horror showing up to kill you are pretty slim.
Almost all of my Pretenders end up getting cursed at some point. And Horror marked too. It doesn't take them out of the game. There's nothing more fun than a badass Pretender making hamburger out of every Horror that comes it's way.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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December 13th, 2007, 03:25 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Remove Curses and Horror Marks?
Mmmm, Kurgiburgers! Looks yummy.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 13th, 2007, 03:46 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Remove Curses and Horror Marks?
Zogundar, you can disable spells like Horror Mark, Curse, Doom and the one that gives several horror marks in a limited area by setting their research level as -1 or something, it takes them completely out of the game.
Then the only sources of curses and horror marks would be items and certain magical sites. The sites that do that are very rare compared to the total number of sites in the game and you unfortunately cannot mod out the curse/horror mark properties, but you can mod the entire sites out of the game by giving them a locmask of 0. For references, you need the Dom3 DBm which is linked in my sig, because I sure as hell don't remember them all, never mind the site numbers.
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December 13th, 2007, 04:54 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Remove Curses and Horror Marks?
It's a lot of effort to go to, especially as stuff will still die OH NOES.
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December 13th, 2007, 06:16 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: Remove Curses and Horror Marks?
What about the B9 death curse? Doesn't it horror mark someone that is already cursed, or am I just insane?
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