|
|
|
 |

December 13th, 2007, 04:12 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Don't forget to, EA Oceana has some real difficulty getting astral mages so mind hunting should be a field day if you can last that long. Not only do none of thier nationals have astral, as far as I know none of the underwater indies have it either. Outside of thier pretender...I guess they could give waterbreathing rings to lizard shamen if they managed to get out of the water at all...
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

December 13th, 2007, 04:37 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
You really did wait your while to tell that tidbit, didn't you? ;p
After initial rush, Oceania doesn't have that many things going for it. Magic-wise, against Atlantis, hm, guess only nature. Against astral. Yay. But it sure takes a while to get there.
|

December 13th, 2007, 05:22 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Quote:
atul said:
You really did wait your while to tell that tidbit, didn't you? ;p
|
I would never think of denying you the joy of finding out what I've concocted as it's dropped on your head! Besides, this is a 'how to beat Oceana' thread, not a 'how to help Oceana beat the snot out of Atlantis'
I've only hit you with one so far though, I guess we'll test my thesis as to how effective it'll be in the coming turns. Nice thing about Atlantis though, easy access to rune smashers, eyes of the void and spell foci as well as the boosters to get failry cheap astral-4 casters. Even if a couple do get feebleminded, easy enough to swap all the equipment over to another 180 gold guy and reforge the eye of the void.
The down side is the research required for mind hunting takes doubly long as it's two schools that are otherwise very low priority for Atlantis (you also need construction, but you already need that anyway). But, as I said you should have a mage (and consequently research) lead on Oceana, so do your best to stall them until you can leverage it. Don't like to think how things would have played out if I'd started next to you....
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

December 13th, 2007, 08:18 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Quote:
Baalz said:
Don't forget to, EA Oceana has some real difficulty getting astral mages so mind hunting should be a field day if you can last that long. Not only do none of thier nationals have astral, as far as I know none of the underwater indies have it either. Outside of thier pretender...I guess they could give waterbreathing rings to lizard shamen if they managed to get out of the water at all...
|
Yeah, I'm taking a second crack at EA Oceania against the AI's, this time against a pack of impossibles. At this point I have one astral mage--by empowerment from clams.
|

December 14th, 2007, 03:35 AM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
I think the placement of the sea nations by DrP was quite deliberate - 2 duels in the early game, and sea winners duel at the mid game. In hindsight I should've just run over EA R'lyeh instead of wasting few turns trying to see whether there was any good opportunities to surface. Oh well, next time I know.
EA Oceania is really strong early on, but on sufficiently large maps/seas it starts to show they're the only underwater nation without Astral.
|

December 17th, 2007, 02:08 AM
|
Private
|
|
Join Date: Jan 2007
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Since i know it's a big team duel,and it's possible to get help from allies,maybe you can start your SC god as a Son of the sea,take w6s4d3 or w6s6,o2s3c3g1m1 scale with dom6.Start magic research alteration 3 and enchantment 1,ask your allies give eye shield,fire brand,dragon helm,chainmail of displacement,boots of the messenger,ring of regeneration,amulet of resilience,equip your SC god and script battle order as  ersonal luck,body ethereal,quicken self,breath of winter,attack close.It's much better than the Kraken SC.It's cost your team 35 N gems and 10 A gems and 15 other gems,but if you lost,your team lost the contral of the sea,it's worth it.
Now you have an unbeatable SC,i have tested it three times,first two i let 2 bishop fish with 50 Kotds to attack the SC,and then i let 3 bishop fish with 100 kotds attack,three times the SC takes easy win.only the final time he get weakened.So if you really unlucky and got your SC take a nasty wound like feeble mind at early start,you lost the game.Besides that,your SC can lead you to middle-late game.(btw,eye shield works on high mr kotds,and all three battle take place on you own dominions.and i tested it with f9s9 bless,with fr 100,it's ok to beat the kotds.)
|

December 17th, 2007, 04:57 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
bgqsl, would it bother you terribly to stop using the letter 'u' as a word?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

December 17th, 2007, 03:32 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
ow no he didn't really edit that.. why r u whining about u's lol... it's not like his post was that bad...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

December 17th, 2007, 05:53 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Aaagh Aezeal, stop it! I'm with Agrajag 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|