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December 13th, 2007, 09:21 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Forseti (Open)
Hello I would like in. I would like to play Jotunheim please.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 14th, 2007, 12:12 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Re: Forseti (Open)
Marignon please
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Power is an illusion...
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December 14th, 2007, 03:15 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Forseti (Open)
We're at seven now. I'll aim for the 12 player setup, then.
These games really do fill up faster when I kick em into their own thread. Since you came up with the original idea for this game, IndyPendant, would you please come up with the starting positions and share them? After you're done with that, I'll upload a nice mod package, unless everybody already has all the necessary components?
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December 14th, 2007, 05:01 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Forseti (Open)
I'd like to join as Mictlan, please.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 14th, 2007, 05:08 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
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Re: Forseti (Open)
I have made my choice. It is time to see if legions of Pythium equals their fame.
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December 14th, 2007, 05:14 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Forseti (Open)
Nope, I don't have CBM. And all the links in the post are broken. So i for one would like your (mod) package LP. 
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 14th, 2007, 11:14 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Forseti (Open)
I will give Pangea a try.
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December 19th, 2007, 10:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Forseti (Open)
Abyssia here, please.
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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December 19th, 2007, 10:03 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
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Re: Forseti (Open)
oceania please
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December 19th, 2007, 01:06 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Edited map.
...And with that, I've created a map with 10 land and 2 water starting points. I had *no idea* what I was putting myself in for when I volunteered for this. --Still, it was fun, even if it did take quite a long time to work out. ; )
Before you look at the map, I'd like to add a caution: creating a perfectly fair map was absolutely impossible, of course. I did the best I could though!
Here are the starting provinces I selected: 76 (Oceania), 78 (R'lyeh), 18, 38, 37, 103, 99, 207, 172, 196, 148, 131. (The land provinces are listed here in a roughly counter-clockwise manner, starting from the lower left corner, and will be randomly assigned to the players once the game starts.)
Now, most of the rest of this post discusses the reasons why I chose the ones I did, plus a few minor changes I made to the map. Feel free to stop now if that doesn't interest you.
When I selected the starting water provinces, I found that one--76--was an easy choice. For the second, though, I had a number of choices, none of which were ideal. Whichever choice I made gave a totally unfair advantage to one water nation or another. I finally settled on 78 for R'lyeh, so that Oceania has at least a half-chance to gain some provinces that R'lyeh would otherwise get by default. Oceania needs resources though, and 78 has only two water neighbours, so Oceania couldn't start there; R'lyeh gets it.
It's not a perfect solution, but it's the best I could come up with. ; )
For the land starts, I tried to pick provinces that a) had only 4 or 5 neighbours, no more or less; b) had at least 2 forest, mountain, or border mountain neighbours; and c) were at least 5 provinces from the nearest player (not including water players). Now. This was *damned hard*, and eventually I realized I could only do it fairly by changing the properties of certain provinces:
--For start 37, provinces 37, 41, and 54 are no longer Waste, 41 becomes a Border Mountain, and 25 becomes a Forest.
--For start 38, provinces 38 and 39 are no longer Waste.
--For start 103, province 93 becomes a Forest as well as Farm, and 94 becomes a Border Mountain.
Again, these starts aren't perfect, but they're the best I could come up with. And they'll be one *helluva* lot better than completely random starts! ; )
--That having been said, we still have some time before the game begins. If you have any suggestions you think would be better, please let me know.
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