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March 18th, 2002, 02:42 AM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,084
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Thanked 261 Times in 83 Posts
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Re: Disturbing Facts
quote: How many pirated Version of SEIV Gold are now in circulation?
It's hard to track this. We believe that SEIV Original was pirated at 20 to 1. That is based on numbers we could track and then figuring we were only finding a small percentage.
It really hurts. Just think of what Malfador and Shrapnel would be able to bring to you, if we had just 20% of those pirated in sales.
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Tim Brooks
Shrapnel Games
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March 18th, 2002, 02:48 AM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,084
Thanks: 28
Thanked 261 Times in 83 Posts
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Re: Disturbing Facts
quote: How many pirated Version of SEIV Gold are now in circulation?
It's hard to track this. We believe that SEIV Original was pirated at 20 to 1. That is based on numbers we could track and then figuring we were only finding a small percentage.
It really hurts. Just think of what Malfador and Shrapnel would be able to bring to you, if we had just 20% of those pirated in sales.
__________________
Tim Brooks
Shrapnel Games
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March 17th, 2002, 03:58 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Disturbing Facts
OMG! 20:1???? 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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March 17th, 2002, 08:03 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Disturbing Facts
An old friend of mine, he's in the Army right now, used to write programs. He had a problem with pirating of the beta, so I suggested a way he used to track the Users and people that pirated his beta copies by incorporating a Version checker in the game to find and download updates on his site.
Since each beta user had been assigned different passwords to run the beta, the Version checker could compare the passwords to a list he had stored Online. If the passwords didn't match, the beta would uninstall itself and send information to him on the violater. On top of that, it would write a thing into several places in the registry to not allow another install of the beta. He was clever in the registry code as it was made to look like standard system info that would be missed unless you looked for it.
Back to the topic at hand. Could a modification of this system be used. Perhaps the CD is required for play using the music tracks as the check and putting a similar 'check for update' system?
I dunno, but it's an idea I feel has merit (even if the original concept is borderline overkill)
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March 17th, 2002, 09:45 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Disturbing Facts
There are two main problems with requiring the CD to be in the machine to play:
1. The ease with which practically anyone now can burn 20 copies of his/her original SE4 disk.
2. There are times when it is convenient to not be required to have the CD in the machine to play. (i.e. multiplayer on a LAN against a few friends that haven't bought the game (but will as soon as they get a taste of how great the game is  ))
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March 17th, 2002, 10:08 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Disturbing Facts
I'll have you know that Every copy of SEIII, SEIV and SEIV Gold I still have the Disk of each one I find it apalling (?) that people will do this (tho in my younger day I may have  )
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Kill em all let God sort em out
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March 18th, 2002, 02:52 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Disturbing Facts
Right now one of the best anti-pirate software equiped games out is Tribes 2. To date, Sierra has prevented nearly a million attempted thefts of Tribes 2. To my knowledge, it is nearly next to impossible to break their anti-theft system as it works off of a CD specific code that must registar with the master server in order to play. If the key is duplicated, then the second on attemp will forfit the key, and the person who owns the disk originally will have to contact Sierra to get a new key. Thats when they bust em.
Keys can not be "randomly" generated because no un-registared key will be accepted into the system. So in order to play the game, you have to registar it. If you make copies, you can use them, so long as you do not attempt to use more than one at a time.
Nice set up if you ask me.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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